Ok, well i'v imported a unit, (and it is awsome) it has like 8 or so attack anims
some of them look like they should be ranged and some look like they should be melee. is it possible (in gui) to stop it from using certain anims for normal attacks.
The best you can get to (apart from editing the model itself) I think, is that when this unit attacks, make a trigger and go like
Actions-
Play (triggering unit)'s Attack 1 animation
Or if you want more of them
Actions-
Set Interger=Random number between 1 and 5
If/Then/Else
If:
Interger=1
Then:
Play Triggering Unit's Attack 1 animation
Else:
Do Nothing
If/Then/Else
If:
Interger=2
Then:
Play Triggering Unit's Attack 2 animation
Else:
Do nothing
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!