Attack Speed [Spell]

FoxWizzy

New Member
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When Hero engages an opponent,his animalistic nature grants him ever greater proficiency in single combat.
With each continuous blow on the same target, the hero gains understanding of the prey's defence,
and guides each strike with greater ease then the last.Maximum of 100% increased attack speed.
If hero changes target, his rage counter drops to half of where it was.


Ok this is the description of Fervor a D.O.T.A. spell
Any one know to make this spell .... or is it done? i cant find it
 

Slapshot136

Divide et impera
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471
so.. you would need a dummy ability that has 20 levels and increase attack speed by 5% per level, then a trigger that looks like this

event - unit is attacked
conditions - attacking unit has (spell+ = true
actions -
if (attacked unit) is equal to (unit_variable)
{
set (level of (fevor) of (attacking unit) to (level of fevor for (attacking unit) + 1))
}
else
{
set (unit_variable) equal to (attacked unit)
set (level of (fevor) of (attacking unit) to (level of fevor for (attacking unit) / 2)
}
 

FoxWizzy

New Member
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3
can i make the dummy ability from an item ability?
also can you explain the "unit_variable" what is that? (set unit_variable = ???) or what?
 

Slapshot136

Divide et impera
Reaction score
471
Slapshot, can you post it in GUI wrap, its very hard to read.

i typed it free-hand.. anyways, il do it again in W.E. if needed

unit_variable is just what it's named, a variable of type unit, you can name it whatever you want.. the base "action" is "set variable", where you would then go to "edit variables" and create a new variable, then use that
 
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