DrEvil
FCRI Associate!
- Reaction score
- 111
Untitled Trigger 001
Events
Unit - A unit Begins construction
Conditions
Actions
Set Z_TempPoint = (Position of (Triggering unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at Z_TempPoint) Equal to Icecrown Glacier - Snow
Then - Actions
Custom script: call IssueImmediateOrderById( GetTriggerUnit(), 851976 )
Else - Actions
Custom script: call RemoveLocation (udg_Z_TempPoint)
(I expact you are using the newest version)
go to UMSWE, enable Custom Tile Pathability, then use Customize Tile Pathability, save your map, close the editor and open it again. it works very fine for me.
Blue Bunkers
Events
Unit - A unit Begins construction
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Constructing structure)) Equal to Bunker
(No Blue Bunker Here <gen> contains (Constructing structure)) Equal to True
Or - Any (Conditions) are true
Conditions
(Owner of (Constructing structure)) Equal to Player 3 (Teal)
(Owner of (Constructing structure)) Equal to Player 4 (Purple)
(Owner of (Constructing structure)) Equal to Player 5 (Yellow)
Actions
Game - Display to (Player group((Owner of (Constructing structure)))) for 10.00 seconds the text: |cff00FFFFYou are n...
Game - Force (Owner of (Constructing structure)) to press Escape/Cancel