Unit - Set life of (Target unit of ability being cast) to ((Percentage life of (Target unit of ability being cast)) + 25.00)%
some healing skills are heal to amount. how to make the healing skill heal base on percentage?
exp : heal 25% of full life
Data - hit points gained - 25
Heal Percentage
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to <your ability>
Actions
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + ((Max life of (Target unit of ability being cast)) x 0.25))
-------- Heals 25% of the targets max life. --------
Should be:Unit - A unit Starts the effect of an ability
Unit - A unit Finish casting an ability
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + ((Current life of (Target unit of ability being cast)) x 0.25))
Just to make sure you don't miss that, just make the heal spell do 0 health recovery in object editor and follow their trigger.
Wow, how many people posted the EXACT same thing?
Please, read other posts before YOU post too.
Anyways, to do it use the trigger:
jk