DogOfHavoc
Future Tragedy
- Reaction score
- 55
I want to create a trigger like this:
Player 1 attacks Player 2's castle.
Castle takes damage.
Once the castle's health drop below X change owner of the castle to player 1 and give the castle full hp.
Best way to do this?
Player 1 attacks Player 2's castle.
Castle takes damage.
Once the castle's health drop below X change owner of the castle to player 1 and give the castle full hp.
Best way to do this?