Change spawn location of trained Unit - How to?

kioSk

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I want trained units (the marine to be specific) to spawn on a location other than next to the Barracks (a point on the map I defined).

Thanks a lot!
 

Cookiemaster

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Easily done in a single trigger.

Event "Unit is created"
Place Conditions as needed. (unittype of created unit == Marine?)
Action: "Move unit instantly" (Created unit) to (your point variable)
 

kioSk

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Of course....

Thanks!
I forgot about the condition... SO when I tried this, ALL units spawned in the wrong place...
 

kioSk

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Hey,

this worked really nice. But now I want to spawn a Zergling at a location. Problem is, that the standard ability to create a Zergling is Morph. If I use an Orbital Command to create a Zergling, instead it morphes.

Do I need to create an Ability, that triggers the creation of a Zergling or can this be done easier?

Thanks in advance,
kioSk
 

Dangime

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You can make a building train a zergling.

I made a hatchery train a drone rather than morph one.

Try using the queen birth ability. Its a zerg ability, it trains rather than morphs. Its what I used to train my drones.
 

coolcool1994

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So, you said it should be easy, but it ended up being the hardest thing for me! The most simple thing doesn't work. here is what i did

Event: Unit - Gateway (1907310blablabal) creates a unit with abillitu Any or behavior Any
Actions: Unit - Move (Last created unit) instantly to the point(where i want it) Location

I want any units that spawn from gateway to automatically move to the location I want. I played with Condition because you said I need it, it still does not work. Do you have any recommandations?

Oh and in addition, I have one specifc questions. With one click zealot from the gateway, I want 4 zealots to spawn in the far away region, not 1 zealot. Do you know how to do this too?


Easily done in a single trigger.

Event "Unit is created"
Place Conditions as needed. (unittype of created unit == Marine?)
Action: "Move unit instantly" (Created unit) to (your point variable)
 
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