is it posible or any ideas on how to add lets say an ability that takes 0.50 seconds off ur attack speed? not just 50%
cos if a unit had a base of 10 second attack speed 50% would increase it to 8 seconds.
Unit attack speed = 10 - (0.5 + ( 0.5 x (Skill's level -1)))
so if the skills level is 4 then it's reduced to 3 cause of the -1, then x 0.5 which is 1.5 then + 0.5 to make it 2 which would be the correct amount if each level reduced attack speed by 0.5 seconds each level.
Not sure if it's right, or even close. I'm not infront of WE atm and I'm not that great at this. =D
no i dont want it to take off 2 seconds thats just saying what 50% does, i want a trigger or ablilty to take off 0.5 seconds on any base speed wether it be 2 or 5 or 10 seconds
Yeah that's what I put. I just used an example that if the level of the ability was at level 4 it would take off ( Lvl1 0.5 + Lvl2 0.5 + Lvl3 0.5 + Lvl4 0.5) which would be 2 seconds. If it's just something that has only one level then just
Event:Learns an ability
Condition:Ability being learned = Ability X
Action:Unit Speed = (10-0.5)
When starting the trigger, set an integer variable to 1. Then create a trigger tat execute every 0.5 seconds, actions there put dummy and cast ability to caster and set the integer variable = integer variable + 1
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory