Channel Cast Animation?

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If I create an ability based on Channel with a Follow Through Time of 0.0, the animation will not play fully when the ability is cast (it will stop playing at the cast point). Is there any way to fix this without changing the Follow Through Time?
 

avalya

New Member
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No, you can't, but why don't you want to use Follow Through Time? Just set it to something like 0.5 and it should play all there is.
 
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