Leazy
You can change this now in User CP.
- Reaction score
- 50
Hello!
I need help with a kind of "reverse backstab ability". I want to check that udg_Caster is facing udg_Targ. This is what I got so far (looking on other backstab abilities I understood I need these things, but probably in other order with other numbers for checking if unit is facing other unit).
Problem now is that the unit seems to never trigger the game message.
I need help with a kind of "reverse backstab ability". I want to check that udg_Caster is facing udg_Targ. This is what I got so far (looking on other backstab abilities I understood I need these things, but probably in other order with other numbers for checking if unit is facing other unit).
Trigger:
- Facing Target
- Events
- Conditions
- Ability_Continue Equal to True
- Actions
- Set Real[1] = (Facing of Targ)
- Set Real[2] = (Facing of Caster)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Real[1] Greater than or equal to (Real[2] + 35.00)
- Real[1] Less than or equal to (Real[2] + 35.00)
- Then - Actions
- Unit - Remove Ability from Caster
- Unit - Add Ability to Caster
- Unit - Set mana of Caster to ((Mana of Caster) + Ability_Cost)
- Game - Display to (Player group((Owner of Caster))) for 2.00 seconds the text: |cffff0000Need to f...
- Set Ability_Continue = False
- Else - Actions
Problem now is that the unit seems to never trigger the game message.