Kelv
TH.net Regular
- Reaction score
- 7
Code:
Pray to Naaru
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Pray to Naaru
Actions
Set PN_Health = 1000000000.00
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
PN_Active Equal to False
((Owner of (Picked unit)) is an ally of (Owner of (Triggering unit))) Equal to True
((Picked player) controller) Equal to User
((Picked unit) is A Hero) Equal to True
(Percentage life of (Picked unit)) Less than PN_Health
Then - Actions
Set PN_Health = (Percentage life of (Picked unit))
Set PN_Target = (Picked unit)
Set PN_Active = True
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
PN_Active Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 90
Then - Actions
Wait 0.50 seconds
Special Effect - Create a special effect attached to the chest of PN_Target using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 0.10 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the chest of PN_Target using Abilities\Spells\Undead\VampiricAura\VampiricAuraTarget.mdl
Unit - Set life of PN_Target to ((Life of PN_Target) + ((Real((Level of Pray to Naaru for (Triggering unit)))) x 150.00))
Floating Text - Create floating text that reads (Healed + (String(((Integer((Life of (Triggering unit)))) + 1)))) at (Position of PN_Target) with Z offset 0.00, using font size 10.00, color (0.00%, 0.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.50 seconds
Floating Text - Change the fading age of (Last created floating text) to 0.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 15.00 towards 90.00 degrees
Wait 0.40 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Run (This trigger) (ignoring conditions)
Else - Actions
Game - Display to (All allies of (Owner of (Triggering unit))) for 10.00 seconds the text: ((A'dal: Sorry + (Name of (Owner of (Triggering unit)))) + , My powers are not strong enough.)
Floating Text - Create floating text that reads FAILED! at (Position of PN_Target) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.50 seconds
Floating Text - Change the fading age of (Last created floating text) to 0.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 15.00 towards 90.00 degrees
Set PN_Target = No unit
Set PN_Active = False
Else - Actions
I've had this trigger work before, but I've modified it so it has more restrictions on who it will choose and it doesn't seem to work anymore. I also transferred it to a new map. It doesn't seem to want to choose any unit at all.
What the trigger is supposed to do, at least the first half of it, is choose the hero with the lowest health on your team. Can someone help me figure out the reason why it doesn't seem to pick any unit?