cinematic doesn't work

adeoin

Member
Reaction score
11
I made a trigger for a cinematic and the first part works but when i ask it to pan to the second region and apply cam 2 it won't work.

Trigger:
  • Actions
    • Player Group - Pick every player in (All players) and do (Actions)
      • Loop - Actions
        • Camera - Apply Scene 1 <gen> for (Picked player) over 0.00 seconds
        • Cinematic - Turn cinematic mode On for (All players)
        • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
        • Cinematic - Send transmission to (All players) from Rifleman 0026 <gen> named Narrator: Play No sound and display The small yet busy .... Modify duration: Add 0.00 seconds and Wait
        • Cinematic - Turn cinematic mode Off for (All players)
        • Cinematic - Turn cinematic mode Off for (All players)
        • Camera - Apply Scene 2 <gen> for (Picked player) over 0.00 seconds
        • Cinematic - Turn cinematic mode On for (All players)
        • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
        • Cinematic - Send transmission to (All players) from Rifleman 0026 <gen> named Narrator: Play No sound and display Day after day the m.... Modify duration: Add 0.00 seconds and Wait
        • Cinematic - Send transmission to (All players) from Arthas 0008 <gen> named John: Play No sound and display Alright guys, show .... Modify duration: Add 0.00 seconds and Wait
    • Animation - Play Arthas 0008 <gen>'s Attack - 2 animation
    • Wait 1.00 seconds
    • Animation - Play Knight 0007 <gen>'s attack animation
    • Animation - Play Footman 0004 <gen>'s attack animation
    • Animation - Play Knight 0006 <gen>'s attack animation
    • Animation - Play Footman 0003 <gen>'s attack animation
    • Animation - Play Footman 0002 <gen>'s attack animation


After the first sent transmission is where it doesn't work, after the first set of text it stays in cinematic and letterbox mode on the first scene cam.
 

uberfoop

~=Admiral Stukov=~
Reaction score
177
Any sort of wait thingies (such as the rifleman transmission action) within "pick every this and do this" loops will cause the internal call thread to stop execution; it will stop running when it gets to the wait.

So, you'll have to break it up in some way.
 
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