This is a project I have been working on a couple weeks. I have plenty planned for it and its actually exciting to work on (VS RPGs which tend to be not so exciting to work on for me).
I am mainly looking for feedback on the map. It is a competitive map with 2 sides attempting to destroy each other. The play style is much like a TD in that you dont control much more than a builder, once a building is made it produces troops to march across the map to attack the other citadel. Those familiar with Castle Fight should be right at home with this map.
My main focus was on unit upgrade and not massing a particular unit. I tried to create a paper/rock/scissors with an extra paper/rock/scissors on top. I know the units dont have much for abilities. Most of the work I have done is functionality, while my Brother works on units (and hopefully someday abilities, lazy bum).
So give some constructive feedback. You can even email info to [email protected].
View attachment Citadels-AVR.vA0.29.w3x
I am mainly looking for feedback on the map. It is a competitive map with 2 sides attempting to destroy each other. The play style is much like a TD in that you dont control much more than a builder, once a building is made it produces troops to march across the map to attack the other citadel. Those familiar with Castle Fight should be right at home with this map.
My main focus was on unit upgrade and not massing a particular unit. I tried to create a paper/rock/scissors with an extra paper/rock/scissors on top. I know the units dont have much for abilities. Most of the work I have done is functionality, while my Brother works on units (and hopefully someday abilities, lazy bum).
So give some constructive feedback. You can even email info to [email protected].
View attachment Citadels-AVR.vA0.29.w3x