Grags_1977
Ultra Cool Member
- Reaction score
- 32
Trigger:
- Power Ring Level 2
- Events
- Unit - A unit owned by Player 1 (Red) Uses an item
- Conditions
- (Item-type of (Item being manipulated)) Equal to Power Ring (Level 2)
- Actions
- For each (Integer A) from 1 to 4, do (Actions)
- Loop - Actions
- Unit - Remove AbilityRingEquipped[(Integer A)] from Hero
- Loop - Actions
- Hero - Create RingEquiped and give it to Hero
- Set RingEquiped = Power Ring (Level 2)
- Set AbilityRingEquipped[1] = Haste (Level 2)
- Set AbilityRingEquipped[2] = Cleave
- Set AbilityRingEquipped[3] = NothingAbility
- Set AbilityRingEquipped[4] = NothingAbility
- Unit - Add Haste (Level 2) to Hero
- Unit - Add Cleave to Hero <(--- This is my problem
- Item - Remove (Item carried by Hero of type RingEquiped)
- For each (Integer A) from 1 to 4, do (Actions)
- Events
The above trigger activates when the player equips the hero’s ring
It then removes any previous ring abilities and adds the new rings abilities. It then gives the hero the ring he currently has equipped and removes the ring he’s equipping from their inventory.
Basically, I don’t want Cleaves (Cleaving Attack) Icon to show up when added to the hero. I want it to work like other item abilities. Life Steal etc
Yes, I’m garbage at explaining things, but it isn’t my fault. My mother was a raging alcoholic drinking bottles of absinth when she was pregnant and my father dropped me on my head several times. (I'm just kidding, but I like to make excuses)
PLEASE don’t tell me the only way around this is through a spell book. Because it’s something I’ve not played about with yet and it scares me!