Beta 4 posted!! Lots of changes... took a long time to customize all the Heroes. Also I have a trigger-problem posted in Post #2 of the thread... getting lots of good reviews from people on Bnet!
Nice, new update
BTW, I have a cool suggestion. Perhaps you could give players bonuses whenever its a certain time.
For example, a player controls the topmost Clock Tower. He/she will gain some gold whenever its 12 o'clock. It would be pretty cool, something like "Your Clock Tower synchronised with the time, granting you extra gold."
Long hiatus - I have been playing lots of League of Legends.
If anyone is interested, I will be playing ClockRing (Version 6) at about 11pm western time tonight! (US EAST Server!) I have about 6 real friends coming, so if a few people from here can show up, that would be great.
The map now has many inspirations from League of Legends. (Shops by genre, Buff-rewards for killing Neutrals)
I have never bumped this thread, although updated the first post a few times. I just published Beta 13 - pretty advanced... just implemented Ability Power from League of Legends, anyway... holler at me at Youtheart in League of Legends if you want to play.
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.