Builder Bob
Live free or don't
- Reaction score
- 249
It's neat. +rep
hope to see more of this.
btw, shadow priests dont heal themselves..
Some suggestions would be to make more large scale battles, right now a healer can out-heal damage from that AI you got there. Make units have more HP so it involves some sort of micro management from the player.
As I've gotten positive feedback so far, you will see more of this.
Shadow priests can heal themselves just fine. You can do it in two different ways.
The easiest one is to just right click on yourself.
The more complicated way is to attack a unit that is attacking the shadow priest. Since healing is a support skill, it will not heal the enemy, but the target of the enemy instead, which is the shadow priest.
If the enemy changes target, the shadow priest will change target to the enemy's new target as well.
As for the large scale battles. If I can make the map run smooth with lots of units, I'm all for that.
In the starting phases of this project I wanted to make it a melee map where you could train masses of very custom units. It's gone in a different direction since then, but I could always just give more units to each player. Maybe the host (or vote) could decide how many units every player should have.
The AI is an excuse of an AI really. They don't even get the same amount of skills as you. I just throw random items at them at the start. I just made it really quick so you could enter the arena and try out some skills if you couldn't play it with a friend.