Computer doesn't give bounty (was: Help Me Plz!)

B

Boni

Guest
i have a very hard question...
but maybe someone know how to solve it..
i want to make a player (computer) that has units all over the map, and when i kill them, i get some gold... how do i do that ??

when i put units of the computer player, they dont give gold to me...
and i dont want to put them as creeps because they fuck up the map...
lol..

PLEASE HELP ME !
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
Add an action to your map initialization trigger,
Player - Set flag.
The flag you're looking for is called "gives bounty",
and you want to turn it on for the computer player.
Or all players while you're at it.

It will look something like this:
Player - Turn Gives Bounty on for Player 1 (red)
 
B

Boni

Guest
thx, but i got another problem now... lol

when i kill the computer player's unit, the yellow number says +24 (gold)
but i only get 10 gold each time...

by the way, i kill it with a custom hero i made, maybe i changed something...
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
> the yellow number says +24 (gold), but I only get 10 gold each time...

Impossible.
Unless there's a "divert player income" action somewhere.

Did you add one?


> I kill it with a custom hero I made, maybe I changed something...

No. Bounty depends on the unit that dies, not the unit that did the kill.
 

lesson

New Member
Reaction score
5
when u change the bounty of a unit then i would advice you to only change the bounty value (?cant remember what it's called in the WE?) and then set the two others to 0..
 
B

Boni

Guest
a few moments ago i tried something that may be the source of the problem..

i created with the Worldeditor a simple unit..
when i kill enemies with that unit everything goes right but then
when i summon my hero from the tabern (a trigger starts) the bad thing
happens, after a hero is summoned from the tabern, everything i kill i get less bounty, something really strange...

i didnt put anything strange in the trigger :S
 
B

Boni

Guest
mm
nope..

i deactivated all triggers (except the one that spawns the hero from tavern) and its still the same

Trigger of the tabern:
Events:
Unit- A unit sells a unit
Conditions:
((Sold unit) is a hero) equal to True
Actions:
Player Group - Pick every player in (all players) and do (actions)
loop:actions
player-make (unit-type of (sold unit)) unavailable for training/construction by (picked player)
hero- create object and give it to (sold unit)
game - display to (all players) the text: ((name of (sold unit)) + has joined the game !!
selection - Select (sold unit) for (owner of (sold unit))

PLEASE HELP MEEE

another thing i found out..
i created another unit like i saied before..
if NO custom heros are alive the bounty is OK
if any custom hero is alive the bounty turns bad... (even if i kill it with another unit)
 
P

Persen

Guest
Either set the heros food to 0, or change the gameplay constants to remove upkeep.
 
B

Boni

Guest
i was kidding and i put the food cost of the heroes to 300, and then i forgot to lower that...

thx anyway
 
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