'Constructing' condition?

jnZ

I
Reaction score
64
Hey guys,
I use a power-system in my map that turns every structure with less than 1 mana (energy) off. (pauses them and changes vertex coloring to 20% 20% 20%) But i dont want it to effect constructing structures because theyll stop constructon if paused.
is there a condition for my unitgroup-pick for buildings being constructed?

thanks in advance, heres the trigger

Code:
Power System
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Set TempGroup = (Units in (Entire map) matching ((((Matching unit) is A structure) Equal to True) and ((Max mana of (Matching unit)) Greater than 0.00)))
        Unit Group - Pick every unit in TempGroup and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Mana of (Picked unit)) Less than or equal to 0.00
                    Then - Actions
                        Unit - Pause (Picked unit)
                        Animation - Change (Picked unit)'s vertex coloring to (20.00%, 20.00%, 20.00%) with 0.00% transparency
                    Else - Actions
                        Unit - Unpause (Picked unit)
                        Animation - Change (Picked unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
        Custom script:   call DestroyGroup( udg_TempGroup )
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
There is one you can use unit comparison and say..

Code:
Untitled Trigger 002
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area) matching (((Picked unit) is A structure) Equal to True)) and do (Actions)
            Loop - Actions
                Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) - 1.00)
                Set TempUnitGroup = (Units in (Playable map area) matching (((Picked unit) is A structure) Equal to True))
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Constructing structure) is in TempUnitGroup) Equal to True
                    Then - Actions
                        Unit Group - Remove (Constructing structure) from TempUnitGroup
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Integer((Mana of (Picked unit)))) Equal to 0
                            Then - Actions
                                Animation - Change (Picked unit)'s vertex coloring to (20.00%, 20.00%, 20.00%) with 0.00% transparency
                                Unit - Pause (Picked unit)
                            Else - Actions
                                Do nothing
                    Else - Actions
                        Do nothing
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
There isn't.. It's in Boolean > Unit in unit group > Constructing unit in YourGroup
 

jnZ

I
Reaction score
64
in your edited trigger there is nothing that only adds/works for non-constructing structures you only check for units BEING structures
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
I just fixed it... IT does check if it's constructing.. If it's constructing it's removed from the unir group then it runs the normal trigger to check for mana.
 

jnZ

I
Reaction score
64
you mean

> ((Constructing structure) is in TempUnitGroup) Equal to True

? iam 100% shure that this wont work because constructing structure refers to a event-triggered unit and there is no constructing structure in this trigger
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
Ok, constructing structure is an in-game group, and when you are in the middle of making something, as in a buildings, it's classified as contructing, but when it's done it's a normal structure.
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
It will work, but the mana reduction won't work. Only thing good in this is that it removes all construction structures from the UnitGroup.
 

jnZ

I
Reaction score
64
that the tooltip to 'Constructing Structure':

When responding to a 'Begins Construction' unit event, this refers to the unit whose construction has begun.

so this looks like a "in-game group" for you?

only thing i can think of right now is to add all unit to a "constructin group" when they are being constructed and remove them when the construction is done.

but is there really no way to check for constructing buildings?
 

Cokemonkey11

New Member
Reaction score
18
I'm not sure how to fix really, is there a way to give constructing units mana instead?

Also, i'd reccomend your periodic event be something like 5 seconds, unless it's really important that they be paused emediatly (lag reduction)
 

jnZ

I
Reaction score
64
yeah its pretty important but 1 sec is absolutly okay.
i already avoided using 0.3 ore somethin
 
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