Convert to TimerUtils

roaaaarrrr

New Member
Reaction score
33
Used to use some ABC and TimerTicker but I'm switchin over to TimerUtils since it seems to be the most used and updated. I saw a spell that used ABC that looked cool and I'm trying to edit it over to TimerUtils...

Anyone have some spare time to look at it. Or does anyone have a good guide on TimerUtils. Still tryin to figure all of this out =p.

+rep for help.

JASS:
scope FrostArrow

    globals
        constant integer FA_ArrowUnitRaw = 'n005' 
        constant integer FA_Raw = 'A00Q'
        constant integer FA_FNRaw = 'A00S'
        constant integer FA_DummyRaw = 'e003'
        constant real FA_Delay = 0.25
        constant real FA_DmgConst = 25.
        constant real FA_DmgLvl = 75.
    endglobals
        
        struct Arrow
            unit arr
            unit t
            unit u
        endstruct

function FA_Arrow takes nothing returns nothing
    local timer tim = GetExpiredTimer()
    local unit d
    local real dist
    local Arrow Data = GetTimerStructA(tim)
    set dist = SquareRoot((GetUnitX(Data.t) - GetUnitX(Data.arr)) * (GetUnitX(Data.t) - GetUnitX(Data.arr)) + (GetUnitY(Data.t) - GetUnitY(Data.arr)) * (GetUnitY(Data.t) - GetUnitY(Data.arr)))
    if dist >= 125 and (GetUnitState(Data.t, UNIT_STATE_LIFE) > .405) then
        set d = CreateUnit(GetOwningPlayer(Data.arr), FA_DummyRaw, GetUnitX(Data.arr), GetUnitY(Data.arr), 270)
        call UnitApplyTimedLife(d, 'BTLF', 0.5)
        call UnitAddAbility(d, FA_FNRaw)
        call SetUnitAbilityLevel(d, FA_FNRaw, GetUnitAbilityLevel(Data.u, FA_Raw))
        call IssueTargetOrder(d, "frostnova", d)
    else
        call UnitDamageTarget(Data.arr, Data.t, (FA_DmgLvl + FA_DmgConst * GetUnitAbilityLevel(Data.u, FA_Raw)), true, false, ATTACK_TYPE_MAGIC, DAMAGE_TYPE_COLD, WEAPON_TYPE_WHOKNOWS)
        call RemoveUnit(Data.arr)
        call ClearTimerStructA(tim)
        call PauseTimer(GetExpiredTimer())
        call DestroyTimer(GetExpiredTimer())
    endif
    set d = null 
    set tim = null
endfunction

function FA_Conds takes nothing returns boolean
    return GetSpellAbilityId() == FA_Raw
endfunction

function FA_Acts takes nothing returns nothing
    local Arrow Data = Arrow.create()
    local location p
    local location tp
    local timer tim
    set Data.t = GetSpellTargetUnit()
    set Data.u = GetTriggerUnit()
    set p = GetUnitLoc(Data.u)
    set tp = GetUnitLoc(Data.t)
    set Data.arr = CreateUnit(GetOwningPlayer(Data.u), FA_ArrowUnitRaw, GetLocationX(p), GetLocationY(p), AngleBetweenPoints( p, tp))
    set tim = CreateTimer()
    
    call IssueTargetOrder(Data.arr, "attack", Data.t)
    
    call SetTimerStructA(tim, Data)
    
    call TimerStart(tim, 0.25, true, function FA_Arrow)
    
    call RemoveLocation(p)
    call RemoveLocation(tp)
endfunction
endscope

function InitTrig_FrostArrow takes nothing returns nothing
    set gg_trg_FrostArrow = CreateTrigger()
    call TriggerRegisterAnyUnitEventBJ( gg_trg_FrostArrow, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition(gg_trg_FrostArrow, Condition(function FA_Conds))
    call TriggerAddAction(gg_trg_FrostArrow, function FA_Acts)
endfunction


It's basically just frost arrow but does exploding frost damage between the caster and the target.
 

INCINERATE

New Member
Reaction score
12
abc and timerutils should be compatible with each other , so whats the problem? looks like a very basic spell that wont request much performance. you should be fine , timer ticker could do with a change though possibly
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Just replace all "GetTimerStructA" with "GetTimerData", and all "SetTimerStructA" with "SetTimerData" and you're good to go ;)

Also, remove the "ClearTimerStructA" line, and replace the [ljass]call PauseTimer(GetExpiredTimer())[/ljass] and [ljass]call DestroyTimer(GetExpiredTimer())[/ljass] with the onelined [ljass]call ReleaseTimer( GetExpiredTimer() )[/ljass] ;)

Also, replace "CreateTimer()" with "NewTimer()" ;)
 

the Immortal

I know, I know...
Reaction score
51
What Komaqtion said.

But, hey, that's my spell! And it's like 3+ years old! ;o
Ynow, gonna update it for 1.24 these days.
 

roaaaarrrr

New Member
Reaction score
33
cool thanks komaqtion. someone should write a guide about snytax changes between these systems.

And +rep to you too immortal for the spell!
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top