retupmoc258
New Member
- Reaction score
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So, two basic problems.
1. Is there a way to create a new Base Order ID? I'm not expecting to run out, I hope, but I'm just wondering of the possibility. Also, on a similar note, if I have two abilities based on the same one (but in different spellbooks) will they both react at the same time, regardless of that fact? Even though nothing can trigger something inside of a spellbook.
Another thing I wondered is if both abilities actually get cast, or whether one ability gets cast, but the other one reacts as if it were the selected spell. That has never made sense to me. Rather than suffer from my mistakes soon (when I start re-ording Base IDs) I'd like to know in advance to know if I can overlap at all, not at all, or if I can make all abilities of a certain kind have the same cooldown (I'm guessing if I have them all in the spellbook, that's easy enough).
2. Whenever I use the Charge Gold and Lumber ability, it never activates the triggers I have set up for it (the events and/or the conditions don't trigger) and I can't figure out why.
Buy Potion
I have tried Starts the effect, starts casting, finishes casting, and none of them work. I have even tried modifying the stats of the ability giving it cooldown time or casting time, none of which do anything.
In case you're going to ask the most obvious question: "Why don't you just have the unit buy the potion" that's basically the back-up solution. It would require triggers and you can't see how much it's worth, because in my game I'm trying to have the cost be changeable--something you don't get on an ordinary map. Is there any way to get the ability to be triggered?
1. Is there a way to create a new Base Order ID? I'm not expecting to run out, I hope, but I'm just wondering of the possibility. Also, on a similar note, if I have two abilities based on the same one (but in different spellbooks) will they both react at the same time, regardless of that fact? Even though nothing can trigger something inside of a spellbook.
Another thing I wondered is if both abilities actually get cast, or whether one ability gets cast, but the other one reacts as if it were the selected spell. That has never made sense to me. Rather than suffer from my mistakes soon (when I start re-ording Base IDs) I'd like to know in advance to know if I can overlap at all, not at all, or if I can make all abilities of a certain kind have the same cooldown (I'm guessing if I have them all in the spellbook, that's easy enough).
2. Whenever I use the Charge Gold and Lumber ability, it never activates the triggers I have set up for it (the events and/or the conditions don't trigger) and I can't figure out why.
Buy Potion
Events
Unit - A unit Starts the effect of an ability
Conditions(Ability being cast) Equal to (==) Buy Potion
ActionsGame - Display to (All players) the text: You bought a Potion
I have tried Starts the effect, starts casting, finishes casting, and none of them work. I have even tried modifying the stats of the ability giving it cooldown time or casting time, none of which do anything.
In case you're going to ask the most obvious question: "Why don't you just have the unit buy the potion" that's basically the back-up solution. It would require triggers and you can't see how much it's worth, because in my game I'm trying to have the cost be changeable--something you don't get on an ordinary map. Is there any way to get the ability to be triggered?