I have use this to make the creeps follow a path.
grey left to grey corner
Events
Unit - A unit enters grey left <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Move To (Center of green corner <gen>)
Whats funny is 2 out of the 16 spawns didnt want to move, so I told them when a unit enters "spawn location" to move to the next point, and it worked.
1 of the spawns do not want to follow the path, and will just sit there.
1 of the spawns will go backwards to the point before (this is the same point where the other spawn stops.) Also, from the spawn that goes backwards, 3-4 out of 10 creeps will actually go to the end point.
any suggestions how to make all the creeps follow the right path, and to not make them go backwards?
grey left to grey corner
Events
Unit - A unit enters grey left <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Move To (Center of green corner <gen>)
Whats funny is 2 out of the 16 spawns didnt want to move, so I told them when a unit enters "spawn location" to move to the next point, and it worked.
1 of the spawns do not want to follow the path, and will just sit there.
1 of the spawns will go backwards to the point before (this is the same point where the other spawn stops.) Also, from the spawn that goes backwards, 3-4 out of 10 creeps will actually go to the end point.
any suggestions how to make all the creeps follow the right path, and to not make them go backwards?