gref
New Member
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Damage Register / Critcial Effect System
Import Difficulty: Easy (Jass suggested heavily)
(Takes longer the more spells there are in the game)
-Credits to emjlr3 for the On Attack Template.
This is a system that shows all user-owned damage in the game, WoW style, and allows all heroes to achieve spell critical effects and melee damage critical effects. (At the moment critical effects are only coded for damage spells.)
This system is MUI, and each players damage is displayed in their colors. (I was teal when I was doing the screenshots.)
The critical effect system works as such:
-A unit's melee/ranged attack crit is dependent upon their agility
-A unit's spell attack crit is dependent upon their intelligence
-A unit's ability to resist crits is dependent upon their strength
Items included to increase chance of crits/resists and damage on crit events.
Benefits
-Dummy Spells (Spells that trigger Damage Events, but do 0 damage) will not register
-Can have a WoW style damage interface
-Quite simple to customize if you can write JASS, effects can be added in GUI thought with much less support.
Drawbacks:
-Each spell that you want to use this system you have to add to the correct Trigger.
-I haven't yet written a trigger to deal with immolation.
-At the moment it only shows the user-owned unit's damage. (Very easily changeable, however it would clutter up the screen badly.)
Any Leaks, bugs, problems, please post or pm me.
Edit:
-Fully Jass (Gui triggers there, but disabled)
-Fully Native Functions (BJ functions removed except for EventRegistering)
-Full Readme added.
-Full terrain added.
-Creep spawns improved.
Leaks removed in Initialization triggers.
Simple importation.
Some screenshots:
Edit: Update 1.
Import Difficulty: Easy (Jass suggested heavily)
(Takes longer the more spells there are in the game)
-Credits to emjlr3 for the On Attack Template.
This is a system that shows all user-owned damage in the game, WoW style, and allows all heroes to achieve spell critical effects and melee damage critical effects. (At the moment critical effects are only coded for damage spells.)
This system is MUI, and each players damage is displayed in their colors. (I was teal when I was doing the screenshots.)
The critical effect system works as such:
-A unit's melee/ranged attack crit is dependent upon their agility
-A unit's spell attack crit is dependent upon their intelligence
-A unit's ability to resist crits is dependent upon their strength
Items included to increase chance of crits/resists and damage on crit events.
Benefits
-Dummy Spells (Spells that trigger Damage Events, but do 0 damage) will not register
-Can have a WoW style damage interface
-Quite simple to customize if you can write JASS, effects can be added in GUI thought with much less support.
Drawbacks:
-Each spell that you want to use this system you have to add to the correct Trigger.
-I haven't yet written a trigger to deal with immolation.
-At the moment it only shows the user-owned unit's damage. (Very easily changeable, however it would clutter up the screen badly.)
Any Leaks, bugs, problems, please post or pm me.
Edit:
-Fully Jass (Gui triggers there, but disabled)
-Fully Native Functions (BJ functions removed except for EventRegistering)
-Full Readme added.
-Full terrain added.
-Creep spawns improved.
Leaks removed in Initialization triggers.
Simple importation.
Some screenshots:
Edit: Update 1.