Rllulium
New Member
- Reaction score
- 10
Trigger:
- Events
- EGUI Unit - Any unit takes damage
- Conditions
- ((Damage source) has buff Test Buff ) Equal to True
- Actions
- Unit - Cause (Damage source) to damage (Triggering unit), dealing 500.00 damage of attack type Spells and damage type Normal
Above trigger crashes my client to crash every time. I can use Damage source and Triggering unit for other things and I do not have any other problems with using the functions above. Infact, I can even write:
Trigger:
- Events
- EGUI Unit - Any unit takes damage
- Conditions
- ((Damage source) has buff Test Buff ) Equal to True
- Actions
- Unit - Cause (Triggering unit) to damage (Damage source), dealing 500.00 damage of attack type Spells and damage type Normal
And it will not crash.