System Damage Test

Chocobo

White-Flower
Reaction score
409
Allows to run a clear Damage Test on the following points : Critical Strike, Evasion, Hardened Skin, Orb of Slow. Which is of course, useless for a map.

But in allows to you to see some bugs on these spells, except for Evasion (which does really what it is supposed to do unless you put a precision under 1%, then it will round to it but it's not in the map...).

dmgtestj.jpg

dmgtest2.jpg


hi-res screenshot (but big) :
dmgtest.jpg

dmgtest2y.jpg


Source : the percentage source. You can modify it if you modify the map yourself, you don't even have to touch to it unless you want change all percentages (you would have to write line by line in GUI what you want).

Blocked : amount of blocked attacks by Hardened Skin.

Avoided : amount of avoided attacks with Evasion.

Crits : amount of critical attacks done with Critical Strike.

Orbs : amount of orb effects triggered with Orb of Slow.

Total <blabla> : number of hits done with a specific attack type (Hardened Skin/Evasion/Critical Strike/Orb of Slow).

<blabla> % : Percentage of <blabla>*100/Total <blabla> attacks...


The results (on a 1000 attack test) might be clear :
- Evasion : does what you want
- Hardened Skin : doesn't do what you want (LOOK between 80% and 96% testers)
- Critical Strike : same
- Orb of Slow : same


of course, you can modify it by changing skills such as Critical Strike to Drunken Brawler and so on...

if you modify a skill :
- change it in the according trigger that spawn units you want
- change the old skill in "Global" to the new skill
- for Evasion-type skills, change it in the trigger below "Global"


Commands in game :
-block : Spawns Hardened Skin units to run the test (and does -remove).
-avoid : Spawns Evasion units to run the test (and does -remove).
-crit : Spawns Critical Strike units to run the test (and does -remove).
-orbs : Spawns Orb of Slow units to run the test (and does -remove).
-re : Toggles off/on the Remove All units when one unit dies (does -remove when one unit dies).
-test xxxx... : Changes the handicap to the specified number. 100% = 100 HP = ~100 Tests
-reset : Resets all data (and does -remove).
-remove : Removes all units in map (doesn't reset data).


And of course, I bet you want more data... (than this data) so you can test for more.


some great things for slow computer users :
- always start with -orbs unless you want massive fps lag (0.2fps is easy to reach in the damage test).
- do -avoid after orb test is done (unless you want massive fps lag again).
- do other tests you want.
- or change the Attack Speed of "Damage Tester" (NOT PASSIVE) to higher values such as 0.10 (0.02 to 0.05 is not much significant but slows much the time to test the abilities...)
- -orbs is the most laggy test (slows your computer extremly fast after 500 tests)

about the maps :
- the map tagged "multi" is good for multiplayer usage.
 

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  • DamageTester multi.w3x
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Andrewgosu

The Silent Pandaren Helper
Reaction score
716
What purpose this system actually serves?

I can see the statistics from the screenshot, so why would I need to run it again?

At the moment it seems to me as fancy trivia, so I'll graveyard it.
 
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