If you make a tutorial about, say, how to make TD, don't base it on something that already exists. What I mean is, don't say 'You should make a few base towers, then stronger towers that can be upgraded to. Also make several waves with different monsters and blah blah blah'. When making a tutorial for an RPG, don't say 'Make an area for players to pick their heroes with a wisp (or some other unit). Have them start in a central area such as a town, with a health fountain so they can regenerate and shops to buy weapons and armor.' In a tutorial for a hero defense, don't say 'Make two (or more) lanes with shops and fountains at one end. Then you will need to make some buildings to spawn monsters and increase your income.'
I guess what I'm trying to say is, don't make a tutorial for how to make a map that is exactly like something that exists. If I were to write a tutorial on how to make a TD, it wouldn't be called 'How to make a TD', it would be called something like 'How to make a "defense" map', and it would not tell you a few things you can do to make a tower defense map, it would show you how to do things such as lives, a custom menu (hero selection, etc), or ways to do random, useful things with triggers. It would say how to put together a new map.
I've read too many tutorials that show you how to recreate Enfos or DotA or Legends ORPG. One subject that is especially worth noting is maze tutorials. Every maze tutorial I have read shows you how to make another Maze of Honor, or Polar Escape. While many different mazes are good, I think there should be more tutorials that show you how to make something new. Instead of 'This is the trigger for how to die on grass' or 'This is how you slide on ice', have 'This is how you move a unit with triggers', or 'This is how you detect something that is near the player'. Something like that.
I think I'm babbling. What I mean is, a lot of tutorials show you how to do things that have already been made. I want to see tutorials and guides that are less based on explaining existing things, and more on how to make new things.
Edit/Addition: An example I see on the front page right now, is in the Tutorial: How to Map Better. One line says "..name it SampleMap 1.0 so the public know which is the newest and oldest versions..." Not that I'm bashing on this guy, but that's sort of what I'm talking about, only instead of telling you how to name your versions, it tells you how to set up your maze map, or ORPG, or whatever.
I guess what I'm trying to say is, don't make a tutorial for how to make a map that is exactly like something that exists. If I were to write a tutorial on how to make a TD, it wouldn't be called 'How to make a TD', it would be called something like 'How to make a "defense" map', and it would not tell you a few things you can do to make a tower defense map, it would show you how to do things such as lives, a custom menu (hero selection, etc), or ways to do random, useful things with triggers. It would say how to put together a new map.
I've read too many tutorials that show you how to recreate Enfos or DotA or Legends ORPG. One subject that is especially worth noting is maze tutorials. Every maze tutorial I have read shows you how to make another Maze of Honor, or Polar Escape. While many different mazes are good, I think there should be more tutorials that show you how to make something new. Instead of 'This is the trigger for how to die on grass' or 'This is how you slide on ice', have 'This is how you move a unit with triggers', or 'This is how you detect something that is near the player'. Something like that.
I think I'm babbling. What I mean is, a lot of tutorials show you how to do things that have already been made. I want to see tutorials and guides that are less based on explaining existing things, and more on how to make new things.
Edit/Addition: An example I see on the front page right now, is in the Tutorial: How to Map Better. One line says "..name it SampleMap 1.0 so the public know which is the newest and oldest versions..." Not that I'm bashing on this guy, but that's sort of what I'm talking about, only instead of telling you how to name your versions, it tells you how to set up your maze map, or ORPG, or whatever.