Day and night for diffrent players?

polo2005

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Is it possible to make it that for example player 1 seeing the map as day, and player 2 has nighttime ingame at the same time?
 

Solu9

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You can perhaps make a work-around solution. By fizzling with the black mask function. But I don't think its possible to do with the standard mechanics.
 

polo2005

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That would rly be a major pain inthe ass to work with ^^
 

Solu9

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I think it can be done relatively easy. Can you describe a little more how it's supposed to work?
 

shady

Member
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how about:

Trigger:
  • Set Time
    • Events
      • Player - Player 1 (Red) types a chat message containing night as An exact match
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
        • Then - Actions
          • Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Actions)
            • Loop - Actions
              • Game - Set the time of day to 23.00
              • Game - Turn the day/night cycle On
              • Game - Set time of day speed to 80.00% of the default speed
        • Else - Actions


You can set the time to maximum of 999999999.00% and minimum of 0.00% wich basicly is no speed ;dd

EDIT: ( added )
i forgot to add Game - Turn the day/night cycle On
 

Solu9

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@shady

The game picks every unit owned by Player 1 and "Set the time of day to 23.00", "Turn the day/night cycle on" and "Set time of day speed to 80.00% of the default speed" for ALL players the amount of times in ALL units picked.

Which mean, if player 1 has 40 units it will do the loop action 40 times for all players.
You can't turn on/off day and night for a specific player using that function.
 

Solu9

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I was trying to figure out what you could do.

Try this out and see how it works for you.

Trigger:
  • Set Night
    • Events
    • Unit - A unit Uses an item
    • Conditions
    • (Item-type of (Item being manipulated)) Equal to Spurious Night
    • Actions
    • For each (Integer A) from 1 to 12, do (Actions)
    • Loop - Actions
    • Visibility - Create an initially Enabled visibility modifier for (Player((Integer A))) emitting Black mask across (Playable map area)
    • Visibility - Create an initially Disabled visibility modifier for (Owner of (Hero manipulating item)) emitting Black mask across (Playable map area)
 
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