Baltazhar
Active Member
- Reaction score
- 55
Hey guys
I've been trying to make this ability based on the human footman's Defend ability, but I can not seem to guess which Data values do what.
What it should do:
Hero ability, 3 levels. Should decrease movement speed by 30/25/20% and make the hero take 25/50/75% damage when enabled.
The "facts" (according to my understanding):
The Data fields are the following with [default value]:
Attack Speed Factor [0.00] - The percentage of which the attack speed gets reduced.
Chance to deflect [30.00] - The chance of deflecting a piercing attack onto the attacker.
Damage Dealt (%) [1.00] - The percentage of the units damage it deals while Defending.
Damage Taken (%) [0.50] - The amount of damage the unit takes from non-deflected attacks.
Deflect Damage Taken (Piercing) [0.00] - The percentage of damage getting ignored when a piercing attack is deflected.
Deflect Damage Taken (Spells) [1.00] - The percentage of damage getting ignored when a spell is deflected.
Magic Damage Reduction [1.00] - The percentage of magic damage reduction when deflected.
Movement Speed Factor [0.30] - The percentage of which the movement speed is decreased while Defending.
My attempts:
To test which was maximum and minimum values, I've tried, as my first goal, to get the unit immune to damage because it's hard to tell if it loses 50% or 100% hp from damage taken. I've tried giving minimum and maximum values for everything, to see how they would react with eachother. Nothing.
My question:
Help! That's not really a question, I know, but it would be nice
I've tried searching on the matter with no luck, and I haven't had this problem with any other ability I've made, and that's quite a lot. My conclusion is that my understanding of the field values is not correct. Can anyone enlighten me?
I've been trying to make this ability based on the human footman's Defend ability, but I can not seem to guess which Data values do what.
What it should do:
Hero ability, 3 levels. Should decrease movement speed by 30/25/20% and make the hero take 25/50/75% damage when enabled.
The "facts" (according to my understanding):
The Data fields are the following with [default value]:
Attack Speed Factor [0.00] - The percentage of which the attack speed gets reduced.
Chance to deflect [30.00] - The chance of deflecting a piercing attack onto the attacker.
Damage Dealt (%) [1.00] - The percentage of the units damage it deals while Defending.
Damage Taken (%) [0.50] - The amount of damage the unit takes from non-deflected attacks.
Deflect Damage Taken (Piercing) [0.00] - The percentage of damage getting ignored when a piercing attack is deflected.
Deflect Damage Taken (Spells) [1.00] - The percentage of damage getting ignored when a spell is deflected.
Magic Damage Reduction [1.00] - The percentage of magic damage reduction when deflected.
Movement Speed Factor [0.30] - The percentage of which the movement speed is decreased while Defending.
My attempts:
To test which was maximum and minimum values, I've tried, as my first goal, to get the unit immune to damage because it's hard to tell if it loses 50% or 100% hp from damage taken. I've tried giving minimum and maximum values for everything, to see how they would react with eachother. Nothing.
My question:
Help! That's not really a question, I know, but it would be nice
I've tried searching on the matter with no luck, and I haven't had this problem with any other ability I've made, and that's quite a lot. My conclusion is that my understanding of the field values is not correct. Can anyone enlighten me?