Hey there.
Well I want that after you kill a tree, then it will respawn after X seconds.
All the trees spawns by a trigger, so selecting them with another trigger wont work and for some reason, I can't use Destructible variable in the trigger.
I did something like this, but it's not working :S
Anyone have any clue on how to make this work?
(tried to change the event, so it is in a region too)
And it is supposed to spawn at the posistion of the dying destructible ofc ;-)
Well I want that after you kill a tree, then it will respawn after X seconds.
All the trees spawns by a trigger, so selecting them with another trigger wont work and for some reason, I can't use Destructible variable in the trigger.
I did something like this, but it's not working :S
Trigger:
- Test
- Events
- Destructible - A destructible within (Entire map) dies
- Conditions
- Summer Tree Wall Equal to (Destructible-type of (Dying destructible))
- Actions
- Wait 2.00 seconds
- Destructible - Create a Summer Tree Wall at (Position of (Dying destructible)) facing (Random angle) with scale 1.00 and variation 0
- Events
Anyone have any clue on how to make this work?
(tried to change the event, so it is in a region too)
And it is supposed to spawn at the posistion of the dying destructible ofc ;-)