Ancanus
[[email protected]]# _
- Reaction score
- 54
I wish to fight against the tide of cheats being implemented into protected maps.
I plan to sneak into my maps triggers that activate when a popular cheat line is inserted and disable the perpetrating fun. I know the rebels will implement their cheats anyways, but perhaps they will not find the hidden traps.
Defeating the offending player would be too obvious and the implementing rebels would surely take it out at interception. As so, I wish to desync offending players. I believe this way, the other players will be protected from the rotten cheats, and the implementing rebels will have a hard time figuring what's going on.
My question is the following, what is the best way to desync a single player without affecting the rest of the players?
Also, besides obfuscating the map scripts, how can I protect the detection strings and make them pass as something innocent?
I plan to sneak into my maps triggers that activate when a popular cheat line is inserted and disable the perpetrating fun. I know the rebels will implement their cheats anyways, but perhaps they will not find the hidden traps.
Defeating the offending player would be too obvious and the implementing rebels would surely take it out at interception. As so, I wish to desync offending players. I believe this way, the other players will be protected from the rotten cheats, and the implementing rebels will have a hard time figuring what's going on.
My question is the following, what is the best way to desync a single player without affecting the rest of the players?
Also, besides obfuscating the map scripts, how can I protect the detection strings and make them pass as something innocent?