Dialog Trigger Question (was: Need help :))

storgaard

New Member
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so i got this trigger:
Trigger:
  • Red Colonies
    • Events
      • Unit - A unit Finishes research
    • Conditions
      • (Researched tech-type) Equal to Advanced Militari Tech
      • (Owner of (Researching unit)) Equal to Player 1 (Red)
    • Actions
      • Dialog - Clear Colonies
      • Dialog - Change the title of Colonies to Select youre starti...
      • Dialog - Create a dialog button for Colonies labelled Quebec
      • Dialog - Create a dialog button for Colonies labelled Florida
      • Dialog - Create a dialog button for Colonies labelled Cuba
      • Dialog - Create a dialog button for Colonies labelled Honduras
      • Dialog - Create a dialog button for Colonies labelled South America
      • Dialog - Create a dialog button for Colonies labelled New Orleans
      • Set SouthAmerica = (Last created dialog Button)
      • Set Florida = (Last created dialog Button)
      • Set Cuba = (Last created dialog Button)
      • Set Honduras = (Last created dialog Button)
      • Set NewOrleans = (Last created dialog Button)
      • Set Quebec = (Last created dialog Button)
      • Dialog - Show Colonies for Player 1 (Red)

this contienue for like 6 players, now what i want to do is that if one of the posibilities already have been choicen like if Honduras have been choiced, than it will be removed so that the next player cant choice it
 

jomik

New Member
Reaction score
17
Why don't you make it triggering player instead of making one for each player? :O
 

N(O.O)B

New Member
Reaction score
27
You do realise your trigger will bug? You have to name the dialog button IMMEDIATELY after creating it if you're using "Last Created Dialog Button". It should be like this:
Trigger:
  • * Red Colonies
    • Events
      • Unit - A unit Finishes research
    • Conditions
      • (Researched tech-type) Equal to Advanced Militari Tech
      • (Owner of (Researching unit)) Equal to Player 1 (Red)
    • Actions
      • Dialog - Clear Colonies
      • Dialog - Change the title of Colonies to Select youre starti...
      • Dialog - Create a dialog button for Colonies labelled Quebec
      • Set Quebec = (Last created dialog Button)
      • Dialog - Create a dialog button for Colonies labelled Florida
      • Set Florida = (Last created dialog Button)
      • Dialog - Create a dialog button for Colonies labelled Cuba
      • Set Cuba = (Last created dialog Button)
      • Dialog - Create a dialog button for Colonies labelled Honduras
      • Set Honduras = (Last created dialog Button)
      • Dialog - Create a dialog button for Colonies labelled South America
      • Set SouthAmerica = (Last created dialog Button)
      • Dialog - Create a dialog button for Colonies labelled New Orleans
      • Set NewOrleans = (Last created dialog Button)
      • Dialog - Show Colonies for Player 1 (Red)

Now, it is simple if they aren't showing at the same time for every player, simply change the main trigger to:
Trigger:
  • * Red Colonies
    • Events
      • Unit - A unit Finishes research
    • Conditions
      • (Researched tech-type) Equal to Advanced Militari Tech
      • (Owner of (Researching unit)) Equal to Player 1 (Red)
    • Actions
      • Dialog - Clear Colonies
      • Dialog - Change the title of Colonies to Select youre starti...
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • QuebecBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Quebec
          • Set Quebec = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • FloridaBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Florida
          • Set Florida = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CubaBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Cuba
          • Set Cuba = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • HondurasBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Honduras
          • Set Honduras = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • SouthAmericaBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled South America
          • Set SouthAmerica = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • NewOrleansBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled New Orleans
          • Set NewOrleans = (Last created dialog Button)
        • Else - Actions
        • Dialog - Show Colonies for Player 1 (Red)

Trigger:
  • ColoniesClick
    • Events
      • Dialog - A dialog button is clicked for Colonies
    • Conditions
    • Actions
      • If - Conditions
        • (Clicked dialog button) Equal to Quebec
      • Then - Actions
        • Set QuebecBool = True
      • Else - Actions
      • etc--
 

storgaard

New Member
Reaction score
4
You do realise your trigger will bug? You have to name the dialog button IMMEDIATELY after creating it if you're using "Last Created Dialog Button". It should be like this:
Trigger:
  • * Red Colonies
    • Events
      • Unit - A unit Finishes research
    • Conditions
      • (Researched tech-type) Equal to Advanced Militari Tech
      • (Owner of (Researching unit)) Equal to Player 1 (Red)
    • Actions
      • Dialog - Clear Colonies
      • Dialog - Change the title of Colonies to Select youre starti...
      • Dialog - Create a dialog button for Colonies labelled Quebec
      • Set Quebec = (Last created dialog Button)
      • Dialog - Create a dialog button for Colonies labelled Florida
      • Set Florida = (Last created dialog Button)
      • Dialog - Create a dialog button for Colonies labelled Cuba
      • Set Cuba = (Last created dialog Button)
      • Dialog - Create a dialog button for Colonies labelled Honduras
      • Set Honduras = (Last created dialog Button)
      • Dialog - Create a dialog button for Colonies labelled South America
      • Set SouthAmerica = (Last created dialog Button)
      • Dialog - Create a dialog button for Colonies labelled New Orleans
      • Set NewOrleans = (Last created dialog Button)
      • Dialog - Show Colonies for Player 1 (Red)

Now, it is simple if they aren't showing at the same time for every player, simply change the main trigger to:
Trigger:
  • * Red Colonies
    • Events
      • Unit - A unit Finishes research
    • Conditions
      • (Researched tech-type) Equal to Advanced Militari Tech
      • (Owner of (Researching unit)) Equal to Player 1 (Red)
    • Actions
      • Dialog - Clear Colonies
      • Dialog - Change the title of Colonies to Select youre starti...
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • QuebecBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Quebec
          • Set Quebec = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • FloridaBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Florida
          • Set Florida = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CubaBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Cuba
          • Set Cuba = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • HondurasBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Honduras
          • Set Honduras = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • SouthAmericaBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled South America
          • Set SouthAmerica = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • NewOrleansBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled New Orleans
          • Set NewOrleans = (Last created dialog Button)
        • Else - Actions
        • Dialog - Show Colonies for Player 1 (Red)

Trigger:
  • ColoniesClick
    • Events
      • Dialog - A dialog button is clicked for Colonies
    • Conditions
    • Actions
      • If - Conditions
        • (Clicked dialog button) Equal to Quebec
      • Then - Actions
        • Set QuebecBool = True
      • Else - Actions
      • etc--

Did i forgot to say youre amazing? ;P anyway
For "quebecbool"<dosnt have that trigger
so are you suggesting i make induvidual triggers for each buttom?
 

werasd

New Member
Reaction score
14
no no... he is suggesting you to keep on creating the If/Then/Else's for each of the buttons... at the same trigger.
 

storgaard

New Member
Reaction score
4
And :)

And as far as i can see, hes dividing the buttoms up so they arent showing on same time? what i want is a big screen with all 6 colonies, for the first player than the buttom he takes cant be taken by the otherone(it needs to get removed) and so on, until the last player teching can only choice the last buttom.
 

N(O.O)B

New Member
Reaction score
27
QuebecBool is a variable of the "Boolean" type which you will have to create yourself, just like all the other variables (CubaBool, FloridaBool, HondurasBool, SouthAmericaBool, NewOrleansBool). What my trigger does is it checks if the Boolean value of these variables are "Equal To" "False", which is the default value of these variables. For each variable that is equal to false, it will add the state to the Dialog menu. So, if "CubaBool" is equal to "False", it will add "Cuba" as an option to the dialog. Now, when Player 1 picks, for example, "Cuba", it sets "CubaBool" to "True". Then Player 2 finishes the research, and the trigger checks the same Booleans. But now, it checks and "CubaBool" has been set to "True" (because Player 1 has picked "Cuba") and it will not add "Cuba" to the dialog
 

storgaard

New Member
Reaction score
4
QuebecBool is a variable of the "Boolean" type which you will have to create yourself, just like all the other variables (CubaBool, FloridaBool, HondurasBool, SouthAmericaBool, NewOrleansBool). What my trigger does is it checks if the Boolean value of these variables are "Equal To" "False", which is the default value of these variables. For each variable that is equal to false, it will add the state to the Dialog menu. So, if "CubaBool" is equal to "False", it will add "Cuba" as an option to the dialog. Now, when Player 1 picks, for example, "Cuba", it sets "CubaBool" to "True". Then Player 2 finishes the research, and the trigger checks the same Booleans. But now, it checks and "CubaBool" has been set to "True" (because Player 1 has picked "Cuba") and it will not add "Cuba" to the dialog
Geniusly :p i will try it!
 

storgaard

New Member
Reaction score
4
crap

Ok! so it did´t work at all, nothing was showed not even the Dialog boxes :(
This is my 2 triggers
Trigger:
  • Red Colonies
    • Events
      • Unit - A unit Finishes research
    • Conditions
      • (Researched tech-type) Equal to Advanced Militari Tech
      • (Owner of (Researching unit)) Equal to Player 1 (Red)
    • Actions
      • Dialog - Clear Colonies
      • Dialog - Change the title of Colonies to Select youre starti...
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • QuebecBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Quebec
          • Set Quebec = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Florida
          • Set Florida = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Cubabool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Cuba
          • Set Cuba = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • HondurasBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Honduras
          • Set Honduras = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • SouthAmericaBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled South America
          • Set SouthAmerica = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • NewOrleansBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled New Orleans
          • Set NewOrleans = (Last created dialog Button)
        • Else - Actions
      • Dialog - Show Colonies for Player 1 (Red)

Trigger:
  • ColoniesClick
    • Events
      • Dialog - A dialog button is clicked for Colonies
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to Quebec
        • Then - Actions
          • Set QuebecBool = True
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to Florida
        • Then - Actions
          • Set FloridaBool = True
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to Cuba
        • Then - Actions
          • Set Cubabool = True
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to Honduras
        • Then - Actions
          • Set HondurasBool = True
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to SouthAmerica
        • Then - Actions
          • Set SouthAmericaBool = True
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to NewOrleans
        • Then - Actions
          • Set NewOrleansBool = True
        • Else - Actions
 

RangerX

I am justice!
Reaction score
69
Ok! so it did´t work at all, nothing was showed not even the Dialog boxes :(
This is my 2 triggers
Trigger:
  • Red Colonies
    • Events
      • Unit - A unit Finishes research
    • Conditions
      • (Researched tech-type) Equal to Advanced Militari Tech
      • (Owner of (Researching unit)) Equal to Player 1 (Red)
    • Actions
      • Dialog - Clear Colonies
      • Dialog - Change the title of Colonies to Select youre starti...
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • QuebecBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Quebec
          • Set Quebec = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Florida
          • Set Florida = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Cubabool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Cuba
          • Set Cuba = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • HondurasBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled Honduras
          • Set Honduras = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • SouthAmericaBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled South America
          • Set SouthAmerica = (Last created dialog Button)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • NewOrleansBool Equal to True
        • Then - Actions
          • Dialog - Create a dialog button for Colonies labelled New Orleans
          • Set NewOrleans = (Last created dialog Button)
        • Else - Actions
      • Dialog - Show Colonies for Player 1 (Red)

Trigger:
  • ColoniesClick
    • Events
      • Dialog - A dialog button is clicked for Colonies
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to Quebec
        • Then - Actions
          • Set QuebecBool = True
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to Florida
        • Then - Actions
          • Set FloridaBool = True
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to Cuba
        • Then - Actions
          • Set Cubabool = True
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to Honduras
        • Then - Actions
          • Set HondurasBool = True
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to SouthAmerica
        • Then - Actions
          • Set SouthAmericaBool = True
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to NewOrleans
        • Then - Actions
          • Set NewOrleansBool = True
        • Else - Actions

i think the in the first trigger all the condition must be false
like
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • QuebecBool Equal to False
    • Then - Actions
      • Dialog - Create a dialog button for Colonies labelled Quebec
      • Set Quebec = (Last created dialog Button)
    • Else - Actions



and btw you must do this for all of your players and you must change the
(Owner of (Researching unit)) Equal to Player 1 (Red)
 

storgaard

New Member
Reaction score
4
i think the in the first trigger all the condition must be false
like
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • QuebecBool Equal to False
    • Then - Actions
      • Dialog - Create a dialog button for Colonies labelled Quebec
      • Set Quebec = (Last created dialog Button)
    • Else - Actions



and btw you must do this for all of your players and you must change the
(Owner of (Researching unit)) Equal to Player 1 (Red)
hmmm, well im pretty sure i tried that already :(
 
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