Aniconic, since you seem to be loving saving time by using integers, you could even make it shorter by adding to the first trigger in the final loop the action
Trigger:
- Trigger - Add to Clicked the event Dialog - A dialog button is clicked for Player_Dialog[(Integer A)]
saves you from having to make the same event nine times in the Clicked trigger.
Aniconic, since you seem to be loving saving time by using integers, you could even make it shorter by adding to the first trigger in the final loop the action
Trigger:
- Trigger - Add to Clicked the event Dialog - A dialog button is clicked for Player_Dialog[(Integer A)]
saves you from having to make the same event nine times in the Clicked trigger.
I find it hard to get how both you and futeki failed to understand what I typed in that post.
INSTEAD of having 9 events in the second trigger, you make that action in the first trigger at the end of it (inside the final loop) which CREATES the 9 events for the second trigger in ONE action instead of 9. So it saves time. All it does is save time, nothing else. It works the same.
No periodic event...
In retrospect, any number of methods would have worked...
Its all based on preference/what you deem appropriate. I chose the method I posted because it was straightforward and it worked. If you have a better method, then by all means, explain it! I'm all eyes/ears/whatever. but whats important is that the question in this topic was answered lol.
I see what he is saying now, He is talking about "Trigger - Add new event"
Yeah, that works, Took me awhile to sift through your choice of words, but that makes perfect sense now.