Morph (if i understand what your after) has the idea, though the region thing could be limiting :/ Hazy as to what you want... like, a one-at-a-time super-ranged immolation? I dont know...
And i don't know of any distance calculator pre-set in the editor, so you're probably going to have to use distance formula
(it's much easier than it looks at first) Distance formula Use either four integer variables, or one arrayed variable for the x1 x2 y1 and y2 , and use the wc-grid for calculations. GL.
Need any help, i'll try to check up on this post.
Edit; actually, now that i think about it, add unit's to a unit group, from the creep group in a certain range of the unit that's killing them >.> that'd be much easier.
Errrr, is not really the answer that I'm looking for.
I want to make a trigger that makes a specific unit type explode when he is at X distance of another unit in unit group, like goblin's suicide spell, but without using spell.
And my matter is that i don't know how to do 2 differents "picked unit" because I think I have to do:
Pick every unit in (unit type of: Suicidal) and do:
Picke every unit in (unit in group: Enemies) and do:
If (real comparison) distance between Picked unit (Suicidal) and (Enemies) <= 5 then: Make Picked unit (Suicidal) explode
Don't ever put a wait in a loop with a global variable, Morph. It doesn't work and it never will work.
The *easiest* way to do this would be to make the unit type emit an aura with your specified range and then check if the units in the group "Creep" have the aura buff and if not, do your actions.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory