Doodad question

Seprest

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I would like to be able to stack doodads, or at least simulate it by offsetting their coordinates. Anyone know how to do this? I am frustrated because I can't fine tune doodads except for their size and facing!
I have seen instances in maps where this has happened, such as stacked pillars ect.
 

Seprest

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To clarify, I mean reallly fine tune things, I know you can move objects up in the air with <crtrl><pg updown>
 

Seprest

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but it looks so weird to clarify things by using an edit!

InMyHumbleOpinion
 
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