Spell Dragons' Horde

Sim

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> - Description of spell is in the screenshot.

Which disappeared. :rolleyes:
 

Sim

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The problem with this is that when the hero is walking, it looks extremely bad.

The dragons slide around him instead of flying.

Instead of moving them periodically maybe you should simply order them or something. Plus, when they are throwing out a cone of frost, if the hero is moving they get teleported and at that point it's very strange-looking.

Otherwise, this spell is very neat good job! :)

Just want to hear your thoughts on this one though.

On a side note,

> Then why aren't these approved yet T_T

Please wait the full 24 hours before bumping. Thanks :)
 

--Thanatos--

New Member
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Oh yeah,
Thx for your response :D

Shall I update it then? :D
But... without slides the dragons will look stupid when the hero tele or blink away. >_>
...
But I think I'll update it to make them look better when breathing cones + moving.
BTW teleported? :D
-_-a I never seem to see it teleporting. :D

> Please wait the full 24 hours before bumping. Thanks :)
Sorry >_< it was "yesterday" in my computer and so on I didn't realize it hasn't passed 24 hours. Sorry, once again >_>
(And thx for deleting my bump)
 

Sim

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> But I think I'll update it to make them look better when breathing cones + moving.

Well, I didn't dare to suggest it because it would probably require a lot of work but what you could do is to make the dragons slide when the hero is not moving and just order them to follow the hero when he's moving. When they are breathing and thereafter, they should only be following the hero until their order becomes "stop", and you restart the sliding process.

Same with teleport.

But, as I said above it would probably be quite some job for you. :D

(See below for a simpler suggestion)

> But... without slides the dragons will look stupid when the hero tele or blink away. >_>
> BTW teleported?

Well, as an answer to above (also), you could simply teleport the dragons also around the caster, and thus remove sliding as a whole.

-------------

Wait, actually, instead of ordering them to follow the caster, which would look really weird when walking (They would gather behind him stupidly...), you could order them to move to a random point near the caster every x seconds if and only if their current order is "stop". (To still give them the opportunity to move fully around the caster)
 

Sim

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I like how now they patrol around the hero. Great job! :D

Though the tooltip is wrong.

1. It says the dragons breath every 1.5 seconds, but it seems to me like they do it every 0.5 seconds! :)

2. It should mention the duration.
 

Hatebreeder

So many apples
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I like how now they patrol around the hero. Great job! :D

Though the tooltip is wrong.

1. It says the dragons breath every 1.5 seconds, but it seems to me like they do it every 0.5 seconds! :)

2. It should mention the duration.

C'mon Dax, you don't need to be be soooo deterministic, or? Also, to cast the Spell also takes some time ;) So approx. you'd get on a time of 0.5...

Did I say that this Spell is realy cool? :p
 

--Thanatos--

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Thx :D :D

It was 1.5 seconds if you care about the 0.7 sec breath point :D
Shall I make the breath point not in the cooldown, then?

The duration is there I thought -_-
In the end of the tooltip, there's a big green "20" :D
 

cr4xzZz

Also known as azwraith_ftL.
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Well, since I don't know what to say I'll +rep u for the cool spell ^____^
 

Sim

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Thx :D :D

It was 1.5 seconds if you care about the 0.7 sec breath point :D
Shall I make the breath point not in the cooldown, then?

Not needed, nevermind. :D

> In the end of the tooltip, there's a big green "20" :D

Oops :eek:

Sorry for the long wait.

Approved.
 

AdamGriffith

You can change this now in User CP.
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You could just get a mod to remove this single spell.
Then resubmit it in a spellpack... I think :)
 
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Awful usage of triggers... My map reached ~40 000 handles while keeping the spell active only for 5 minutes. Then fatal error, which means I can't use it.
 

Igor_Z

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Omg this spell can be easily done in GUI why do you make such long and complicated JASS code. This spell can be done with 1 hand behind my back :). Anyways nice job, u spent some time working on it. No offence m8
 
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I'm going to insist once again to remove the usage of dynamic triggers and replace it with a damage detection system since the spell caused a lot of crashes in my map (had to spend half an hour to properly edit the code to fix the issue). You could use timer recycling as well or just replace the strange abuse you did on HSAS (which will most likely interfere in maps that use it) with something better, like Table, for example.
 
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