Ae, blast! My com got screwed and i had to begin the campaih again...anyway i got stuck.On chapter 6 i got into the fortress.After i disabled the first obelisc chamber, i went to the socond.And i am stuck.Help, please.
Well i go to the other room and shit happens.I open each one of the sacks and there is nothing in it.here are 4 orbs but if you pick any one of them the towers will kill you.If you open the last sack you get killed.Baisicly I can't remember the right path.
Do you want screens?
Offtopic I am a theater star WTF? (and no i am not joking)
well i have just finished the campaign and there are few things to say: -remove the selection circles of the neutral critters (rabits etc.) its annoying to see their health bars all the time.
-there are few animals in several maps which are owned by the player
-its kinda strange to start the game at max level Oo you could change the maybe for more fun.
-you should add some more spells, levels, battles. well its more like a cinematic where you are fighting some bosses from time to time. the fights against normal creeps are not worth to name, they do not deal much damage and die almost instantly (2-3 hits) (ok ok the humans at the end are different, they deal huge damage but you have got those 2 dragons as guardians...)
-please do something with the camera, change the angle of attack if you are fighting maybe and the Z-offset should be set to the Z value of the position of your hero.
-remove the occlusion height of trees please, its very annoying in the game.
-increase the range an enemy got to be until your companions attack him. (they wont attack ranged enemys until you move very close to them!)
-Your terraining is creating a very well atmosphere, you feel like you are really in some strange dream world. (rainbow land for example)
-the story is not bad, you are playing a nightmare Oo nice.
-the boss mobs are very hard. took me about 4 runs to defeat essa.
-the cinematics and dialogues are styled very well. i like them.
-i havent found any major bugs in your game exept 1. i got stuck the first time in the mag temple. (end fight)
-the game got a good turtorial how to fight and to use abilitys.
all in all, i liked your game, one of the best campaign RPG's i have ever played on warcraft. (maybe the best i do not remember many ^^)
but its a little bit short, you should add some more battlegrounds and dungeons for the game. maybe you could add levels for the time between shanes death and the mag temple.
keep the good work coming, i am waiting for the gold edition xD
You're right about almost everything. There is one thing I will not change, and it is the maximum level thingy. It is more like an adventure game than an RPG.
Cool review, and you're the first who has beaten the game! The +rep is yours!
:shades:
FInished the game.(second though but still proud of it)
The was really fun to play.It grabed me from the beggining.The spell system is by all means ultimate.The first few missions were a bit too easy but this changed.The puzzels of the campaign were not too obvious and pretty well made.The cinematics were really good.The Boss battles were intence, but cloud have been a bit moore hard.however the normaal creep battles were kinda...unnessesary.Also the story was verry good, but the main thing in your campaign was the ability to controll units that do not belong to you.The Worlds were really original, and really well cool.Overall i give the campaign 9/10 because there were a bit too little worlds and you cloud have made the battles a bit moore interesting, and the spells a bit too little
Keep up the good work.
- Fixed numerous minor bugs (I won't list them all)
- Fixed Spell/Command information under Quests tab
- Fixed Guide
- Added sound effects
- Added 2 new spells for Shane
- Added a new unit
- Added more hostile units to maps
- Added 4 new abilities for hostile creatures (more exciting battles)
- Added Campaign Screen
- Added Campaign Information
- Added On/Off effects to obelisks (Chapter 6)
- Replaced Arva's Healing Dome to Healing Touch
- Added Locust to neutral critters and circles
- Added 'attack' command
- Deleted some unused triggers
- Re-balanced spells and enemy creatures
- Companions can use all of their spells
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.