Dungeon

TrOlLa

New Member
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Hi my name is Trolla im very new to all the triggering of wc3 editor but i am learning fast. I need help with a dungeon trigger that goes too a item bay for your reward now i did make one for myself but the problem was that i could only go to the item bay once eg:

Kill Boss > go to the item bay
Kill Boss 2nd Time > it doesnt go to item bay

This is my trigger:

Event:
Unit - Gnoll Champion 0024 <gen> Dies

Condition:
((Killing unit) is A Hero) Equal to True

Action:
Camera - Pan camera for Player 1 (Red) to (Center of Player1PrizeArea <gen>) over 0.00 seconds
Unit - Move (Killing unit) instantly to (Center of Player1PrizeArea <gen>)

Edit:
this is my Boss Respawn Trigger which works fine.

Event:
Unit - A unit owned by Neutral Hostile Dies

Condition:
(Gnoll Champion 0024 <gen> is Summoned) Equal to False

Action:
Wait 3.00 seconds
Unit - Create 1 Gnoll Champion for Neutral Hostile at Point_CR[Integer] facing Default building facing degrees

the Point_CR[Integer] is the position off the boss


im also wondering if i need to make this trigger for seperate players if i want them to go to seperate item bays?

Thank You Too All That Can Help :)
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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613
Do you create a new boss and place it in the position of the old one?

Trigger:
  • Trigger - Add to (Your Trigger) the event ((Last created unit) dies)
 

TrOlLa

New Member
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Im sorry for the double post but i am very nooby at triggering and i cant find ((last created unit) dies) in events
 

TrOlLa

New Member
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unit is not underlined in Generic Unit Event and theres no option for last created unit......

EDIT:: i did the unit dies and added a condition:

(Gnoll Champion 0024 <gen> is dead) Equal to True

and it works perfectly!
ty wi3122 and kaerfnomekop for the help :)
 

ultimate11

Active Member
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25
for your future triggers you can try
Trigger:
  • Events
    • Unit - A unit dies
    • Conditions
      • Unit type of (triggering unit) equal to Gnoll Champion
    • Actions
      • Bla Bla
 

GFreak45

I didnt slap you, i high 5'd your face.
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130
you can just turn off the first trigger after it fires, just add in the line... trigger - turn off this trigger

and the event that he was talking about is this...
Trigger:
  • Actions
    • Trigger - Add Event to TriggerX &lt;gen&gt; (Last created unit) dies. (basically it is a specific a unit dies event that is specific to the last created unit)
 
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