Beetlebomb
New Member
- Reaction score
- 43
Hey guys,
Currently my goal is to have a building that, when it trains a unit(its instant), 5 of the given units are spawned at a region.
I'm working on editing the Marine Mineral cost from 50 to 100, but I want to keep everything else the same-- even the barracks.
Whenever I change that value, or anything else for that matter, it creates a duplicate(probably the parents/dominant unit) that is considered the main 'marine' or main 'barracks'.
How do I make a barracks train a marine for 100 minerals without having to go through all these ability changes and what not?
This is all foreign to me compared to WC3.
I really appreciate the communities patience and support whilst I'm learning.
Thank you!
--Beetle
Currently my goal is to have a building that, when it trains a unit(its instant), 5 of the given units are spawned at a region.
I'm working on editing the Marine Mineral cost from 50 to 100, but I want to keep everything else the same-- even the barracks.
Whenever I change that value, or anything else for that matter, it creates a duplicate(probably the parents/dominant unit) that is considered the main 'marine' or main 'barracks'.
How do I make a barracks train a marine for 100 minerals without having to go through all these ability changes and what not?
This is all foreign to me compared to WC3.
I really appreciate the communities patience and support whilst I'm learning.
Thank you!
--Beetle