lindenkron
You can change this now in User CP
- Reaction score
- 102
Trigger:
- Intro
- Events
- Time - Elapsed game time is 0.01 seconds
- Conditions
- Actions
- Set TempLocation = (Center of SpawnWolves <gen>)
- Cinematic - Turn cinematic mode On for (All players)
- Cinematic - Disable user control for (All players)
- Cinematic - Send transmission to (All players) from a Player 1 (Red) Deer named Deer Speaker at TempLocation: Play No sound and display Hope you're all pre.... Modify duration: Add 3.00 seconds and Wait
- Cinematic - Enable user control for (All players)
- Cinematic - Turn cinematic mode Off for (All players)
- Custom script: call RemoveLocation (udg_TempLocation)
- Countdown Timer - Create a timer window for (Last started timer) with title Release in
- Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 15.00 seconds
- Set StartTimerWindow = (Last created timer window)
- Set StartTimer = (Last started timer)
- Events
Trigger:
- Start
- Events
- Time - StartTimer expires
- Conditions
- Actions
- Game - Display to (All players) the text: HAII
- Countdown Timer - Destroy StartTimerWindow
- Destructible - Pick every destructible in SpawnWolves <gen> and do (Actions)
- Loop - Actions
- Destructible - Kill (Picked destructible)
- Loop - Actions
- For each (Integer A) from 4 to 10, do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Player((Integer A))) slot status) Equal to Is playing
- Then - Actions
- Set TempLocation = (Center of StartLocation[(Integer A)])
- Camera - Pan camera for (Player((Integer A))) to TempLocation over 0.00 seconds
- Custom script: call RemoveLocation (udg_TempLocation)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- Events
The text under Time - Timer Expires reads: "A timer expires when it reaches 0. Repeating timers expire every time they reach 0. Use 'Event Response - Expiring Timer' to refer to the timer that is expiring".
What my current triggers do. is basically nothing. It creates the timer, it starts it. But when it reaches 0 it just stands there, doing nothing. The 2nd trigger is not run, which I can't seem to get the solution to.
Any help?
Thx,
-Lindenkron