Ithladir
Member
- Reaction score
- 5
Hi i am currently working on a Final Fantasy map (not like an pro made tho, just for fun to play with some friends and to develop my WE Skills).
Now to the problem; the spells.
Demi: (not working at all.)
I hope you get the picture about what it's suppose to do, and for the "Zombie" buff; its a simple targeting spell that leaves a buff for a while and then making spells like "Cure" to do damage instead of healing on target unit.
Cure: (heals, does show animation tho sometimes only for a 0.1s; no damage done if target unit has "Zombie" tho.)
Id appreciate any help on this, even new triggers would be nice (as long as it gets the job done ), and please just ask if there is anything more you need to know.
Now to the problem; the spells.
Demi: (not working at all.)
Code:
Demi
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Demi
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of ability being cast) has buff Zombie ) Equal to False
Then - Actions
Unit - Set life of (Target unit of ability being cast) to (0.75 x (Life of (Target unit of ability being cast)))%
Else - Actions
Unit - Set life of (Target unit of ability being cast) to (1.25 x (Life of (Target unit of ability being cast)))%
I hope you get the picture about what it's suppose to do, and for the "Zombie" buff; its a simple targeting spell that leaves a buff for a while and then making spells like "Cure" to do damage instead of healing on target unit.
Cure: (heals, does show animation tho sometimes only for a 0.1s; no damage done if target unit has "Zombie" tho.)
Code:
Cure
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Cure
(Level of Cure for (Casting unit)) Equal to 1
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of ability being cast) has buff Zombie ) Equal to False
Then - Actions
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + 110.00)
Else - Actions
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - 110.00)
Id appreciate any help on this, even new triggers would be nice (as long as it gets the job done ), and please just ask if there is anything more you need to know.