FF spells problem

Ithladir

Member
Reaction score
5
Hi i am currently working on a Final Fantasy map (not like an pro made tho, just for fun to play with some friends and to develop my WE Skills).

Now to the problem; the spells.

Demi: (not working at all.)
Code:
Demi
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Demi 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Target unit of ability being cast) has buff Zombie ) Equal to False
            Then - Actions
                Unit - Set life of (Target unit of ability being cast) to (0.75 x (Life of (Target unit of ability being cast)))%
            Else - Actions
                Unit - Set life of (Target unit of ability being cast) to (1.25 x (Life of (Target unit of ability being cast)))%

I hope you get the picture about what it's suppose to do, and for the "Zombie" buff; its a simple targeting spell that leaves a buff for a while and then making spells like "Cure" to do damage instead of healing on target unit.

Cure: (heals, does show animation tho sometimes only for a 0.1s; no damage done if target unit has "Zombie" tho.)
Code:
Cure
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Cure 
        (Level of Cure  for (Casting unit)) Equal to 1
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Target unit of ability being cast) has buff Zombie ) Equal to False
            Then - Actions
                Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + 110.00)
            Else - Actions
                Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - 110.00)

Id appreciate any help on this, even new triggers would be nice (as long as it gets the job done :D), and please just ask if there is anything more you need to know.
 

Ithladir

Member
Reaction score
5
Change your events to Starts the Effect of an Ability, that might fix the not working at all problem :p

well tried it now, still no change :S

What animation are you using for Cure, and how are you applying it (triggers or Object Editor?)
Holy light from Object Editor (should i change it to trigger instead?)

[EDIT]: Forgot to mention; the caster also only shows casting animation for like 0.1s
[LAST EDIT]: It's all fixed and fully functional now. thanks for support anyway flare^^
 
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