Fissure Help : JASS not creating destructables

5

56k Fanatic

Guest
Need help figuring this one out, its not creating the destructibles for fissure.

// A0M0 = Fissure
function Trig_Earthshaker_Spell_Fissure_Conditions takes nothing returns boolean
if(not (GetSpellAbilityId()=='A0M0'))then
return false
endif
return true
endfunction

function Trig_Earthshaker_Spell_Fissure_Actions takes nothing returns nothing
local location KCC=GetSpellTargetLoc()
local location Kkk=GetUnitLoc(GetTriggerUnit())
local location fww
local effect fxx
local destructable array KKK
local player e00=GetOwningPlayer(GetTriggerUnit())
local real Kll=AngleBetweenPoints(Kkk,KCC)
local integer iYY=20
local integer KLL=R2I(1200/iYY)
local integer e88=1
local integer e99=iYY
loop
exitwhen e88>e99
set fww=PolarProjectionBJ(Kkk,e88*KLL,Kll)
set KKK[e88]=CreateDestructableLoc('B000',fww,GetRandomReal(0,360),.5,GetRandomInt(0,2))
set fxx=AddSpecialEffectLoc("Abilities\\Spells\\Other\\Volcano\\VolcanoDeath.mdl",fww)
call RemoveLocation(fww)
call DestroyEffect(fxx)
set e88=e88+1
endloop
call PolledWait(8.)
set e88=1
loop
exitwhen e88>e99
call RemoveDestructable(KKK[e88])
set e88=e88+1
endloop
call RemoveLocation(KCC)
call RemoveLocation(Kkk)
endfunction

function StartTrigger_Earthshaker_Spell_Fissure takes nothing returns nothing
set gg_trg_Earthshaker_Spell_Fissure=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(gg_trg_Earthshaker_Spell_Fissure,EVENT_PLAYER_UNIT_SPELL_EFFECT)
call TriggerAddCondition(gg_trg_Earthshaker_Spell_Fissure,Condition(function Trig_Earthshaker_Spell_Fissure_Conditions))
call TriggerAddAction(gg_trg_Earthshaker_Spell_Fissure,function Trig_Earthshaker_Spell_Fissure_Actions)
endfunction

function InitTrig_Earthshaker_Spell_Fissure takes nothing returns nothing
endfunction

I need help here :(
 

SFilip

Gone but not forgotten
Reaction score
634
"steal" it from dota...and make sure you check its raw value since it might change.
also next time please use code tags.
simply select your jass/trigger code while posting and click on
code.gif
.
 
C

Chindril

Guest
That spell is pretty much stand alone, all you need is the good id for the spell and the destructible.

No offense, but maybe you should start by learning the GUI editor before copy-pasting triggers from DotA in your map and wondering by it doesn't work.

- Chindril
 
5

56k Fanatic

Guest
Do you really need to use spells you don't even understand?

You DO know I have my own life right? And I understand this trigger myself, don't know what's wrong though.


No offense, but maybe you should start by learning the GUI editor before copy-pasting triggers from DotA in your map and wondering by it doesn't work.

I'm expert with GUI :D

heh if B000 Destructible doesn't exist it can't create a destructible!

It exists I changed all the rawcode values.

The ability stuns and damages the units but no fissure destructable shows up :(
 

SFilip

Gone but not forgotten
Reaction score
634
well if you indeed understood the trigger and if you really are expert with gui...why don't you simply remake it?
anyway try setting
Code:
KKK[e88]=CreateDestructableLoc('B000',fww,GetRandomReal(0,360),.5,GetRandomInt (0,2))
to
Code:
set KKK[e88]=CreateDestructableLoc('B000',fww,0,1,0)
if that doesn't help then try commenting this line
Code:
call RemoveDestructable(KKK[e88])
just as a side-note: i tried taking a couple of spells like this from dota but they never worked. could be like that with this one too.
 
D

dArKzEr0

Guest
Did you set the model file of your doodad to Fissure <Variation 1> ?

-darkz
 

Vexorian

Why no custom sig?
Reaction score
187
How can you understand that trigger if you can't even know that you didn't set rawcodes correctly?
 
5

56k Fanatic

Guest
How can you understand that trigger if you can't even know that you didn't set rawcodes correctly?
Who said I didn't set the rawcodes correctly huh? I MADE SURE I changed everything before I even posted my question in this thread.
just as a side-note: i tried taking a couple of spells like this from dota but they never worked. could be like that with this one too.
Hmm, maybe it cannot be remaked :(



P.S,
Maybe it needs to be recovered by SilkObject or something, I checked the unprotected version and the ability is something like Fissure(*Object recovered with SilkObject*) or something.
 

SFilip

Gone but not forgotten
Reaction score
634
56k Fanatic said:
P.S,
Maybe it needs to be recovered by SilkObject or something, I checked the unprotected version and the ability is something like Fissure(*Object recovered with SilkObject*) or something.
its already recovered with silkobject.
have you tried what i wrote?
 
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