seph ir oth
Mod'n Dat News Jon
- Reaction score
- 262
Hello,
I'm in the works of my own flash tower defense, and to spice it up upon completion, I'd like to try and make a multiplayer mode where the game would resemble something like Tower Wars or Wintermaul Wars from Warcraft III. However, the player would only see HIS base, and thus all the game programming for both players would be client-sided. Therefore, I need to make a server that can simply link two players together, and can take packets of files from one player and chuck it at the other. I've done a bit of research and I'm considering using Smart Fox Server, but I would really like to try to make it myself to get a feel for it. What languages could I code this in (SQL perhaps)?
To be more specific, I would be sending creep information back and forth at the rate of one time a second. How it would work: Player A jams on the Rat and Dog hotkeys and manages to summon 5 Rats and 4 Dogs in one second. That second's time is up. The Actionscript coding would save that information in an XML file and send it to the server, which would then send it to the opposing client. The same will be done with winning/losing as well as gold/income/lives count.
I'm in the works of my own flash tower defense, and to spice it up upon completion, I'd like to try and make a multiplayer mode where the game would resemble something like Tower Wars or Wintermaul Wars from Warcraft III. However, the player would only see HIS base, and thus all the game programming for both players would be client-sided. Therefore, I need to make a server that can simply link two players together, and can take packets of files from one player and chuck it at the other. I've done a bit of research and I'm considering using Smart Fox Server, but I would really like to try to make it myself to get a feel for it. What languages could I code this in (SQL perhaps)?
To be more specific, I would be sending creep information back and forth at the rate of one time a second. How it would work: Player A jams on the Rat and Dog hotkeys and manages to summon 5 Rats and 4 Dogs in one second. That second's time is up. The Actionscript coding would save that information in an XML file and send it to the server, which would then send it to the opposing client. The same will be done with winning/losing as well as gold/income/lives count.