Global Suicide

Hadezown

TH.net Regular
Reaction score
5
Has anyone had any luck getting this function to actually do anything? If so tell me what I'm doing wrong because enemies simply remain where they are. And yes, I've tried putting wait times. Like anything else in this editor, nothing's ever straight forward.

Code:
Events        
        Game - Map initialization
Actions
        AI - Start the campaign AI for player 4
        Unit - Create 1 Baneling for player 4 at Player 4 SL facing 270.0 degrees (No Options)
        AI - Suicide all player 4 units

or

        AI - Enable suicide for (Last created unit)

Please don't suggest something unless you've tried it yourself and it's working.
 

Rainther

I guess I should write something of value here...
Reaction score
61
AI Suicide renders a computers unit to simply go frenzy upon close enemies, ignoring the safety of the unit and continue to attack till either he or his target dies. This does not give extra damage or anything like that, only modify their behavior.

This trigger is used in the 3rd Campaign map, when Raynor defends his base from Zergs. I'd suggest you to look in this map, and in the trigger that spawns Zerglings from Nydus Worms to see how it's used.

My suggestion is based on something that Blizzard have made, which is working.
 
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