Gridlock TD Elements - Recreation


AKA: Demtrod
Gridlock TD is a tower defense set in a map where there is both a building grid, and a running grid. Your summoner will have to summon towers in the building grid, and in the start of each round, your runner will spawn. You will have to use your runner to lure the enemy spawns to your towers, so they can be killed.
If your runner should get killed, fear not, it will be respawned next round. Though should all runners on the team get killed, you will lose the game.

Map Layout
The Green part is where your summoner can summon buildings.
The Grey part is where the runner can run.
The Black part is unpathable by both the runner and the attackers.
(The grids you can see is to indicate the size of the map, each tower takes up a 2x2 square)
On the northern, southern, eastern and western side of the map, there is a pathway (where the building path is split) where the runner and attackers is spawned.

The map contains 4 races;
Fire Elemental
Fight the forces of Anti-Matter with the power of the fire realm!Fire elements use raw power to destroy their enemies and melt their flesh and bones to ashes!
Wind Elemental
Fight the forces of Anti-Matter with the power of the wind realm!Wind elements are the fastest elements around, and fight with speed and cunning to defeat their enemies.
Earth Elemental
Fight the forces of Anti-Matter with the power of the earth realm!Earth elements fight with brute force and throws giant boulders at their enemies; they can even hit a foe so hard that it will eventually get stunned.
Water Elemental
Fight the forces of Anti-Matter with the power of the water realm!Water elements attacks with chilling breaths and drowning floods to defeat their
Each race has 3 unique runner types, each with a special ability, to either damage or slow the enemy or help the runner survive by healing or increasing the survivability.

Round Types
There are many different types of rounds; each round will start with the game spawning your runner, followed by a pack of attacking units or a boss from each world corner.
If the round is not a normal round, it will be announced at the start of the round, so you can prepare yourself. There are at the moment 8 different types of rounds;

Normal Round
This will spawn units normally.
Ice Round
An Ice Round will randomly spawn blocks of ice all over the map, blocking the path for runners as well as for attackers. A warning will appear where the next ice block will appear, so watch out that you do not lock yourself in.
Darkness Round
A Darkness Round will spawn invisible units, so make sure that you’ve build yourself a Sacred Brazier.
Fire Round
A Fire Round will spawn fire traps all over the map. If a Runner walks over a fire trap it will take damage.
Wind Round
When a Wind Round starts, the wind will slow down all Runners by 20%, so make sure you have upgraded your Runners movement speed.
Quake Round
A Quake Round will spawn fissures, just like an Ice Round. A fissure greatly slows down runners if they run over it.
Greed Round
When a Greed Round starts there will be spawned mineral s all over the map, for the Runners to collect, but beware that your greed does not become your end.
Boss Round
A Boss Round will spawn 1 boss unit in each spawn location, and spawn some minerals scattered around the map. A boss will have a lot of health and will also have some dangerous abilties to use against your Runner. Besides spawning a boss, a Boss Round can be combined with all the other types of rounds, for instance there could be a Boss Round combined with a Quake Round, making a boss even more deadly.
Armor and Attack Types
All enemy units have armor, and armor can be of different types. So make sure that you have towers with different types of attack, to make sure you can handle all kinds of enemy units.
This grid shows how the attack damage scales on the different types of armor:

Finally I want to show you how the game looks. Here are some screenshots from the editor and from within the gameplay.

Map overview (Had to disable doodads sinse the lightning was messing up when zoomed out too far)

The selection screen
Ingame Screenshot

Spawn for both the Runners and the Force of Anti-Matter


I didnt slap you, i high 5'd your face.
I love the terrain as well, the lights on the pathways looks awesome and provides a sort of "definitive" built/pathway to use. One word of advice though, the hard lines on the grass can be blended together making that area slightly more realistic looking. This can be done with the smudge tool on medium-high strength, the smudge tool is Terrain Editor->Terrain textures->Smudge Tool, it is very useful for situations like that


Starcraft 2 Editor Moderator
Staff member
Oh, I didn't notice the pathway lights at first. They look great. X-maul, what model did you use for the yellow pathway lights? I guess you could spam out omni light yellow, but that feels like it would take a lot of time.


AKA: Demtrod
One word of advice though, the hard lines on the grass can be blended together making that area slightly more realistic looking. This can be done with the smudge tool on medium-high strength, the smudge tool is Terrain Editor->Terrain textures->Smudge Tool, it is very useful for situations like that
I actually did that to copy the layout from the Gridlock TD :) Right now I like it as it is, but I might smudge it at a later point :)

X-maul, what model did you use for the yellow pathway lights? I guess you could spam out omni light yellow, but that feels like it would take a lot of time.
I used the "Space Platform Ground Decal" variation 13 with Custom color white and HDR Multiplier: 7 :)


AKA: Demtrod
This project have had a major setback.
I lost the map and I cant seem to locate any back ups :(

I am now done with the terrain, but I have to start over with all systems and data.


AKA: Demtrod
Thanks :) I am done with the most of the systems, now I just need to set all the points (like 200 into variable arrays:rolleyes:). Other than that it's just the data that's missing.

The time I spent on creating the map the first time was mostly figuring out how to solve my problems, now as I'm doing it the second time, I know how to do it, and it takes 1/50 of the time it took before.


AKA: Demtrod
Will most likely soon be posting a pretty huge update on this project, I'm close to 40% with the data for all units, and got all stats written down. All systems are done, and tested.

I got 15 levels of enemies done, and 1 race fully functional :)
I'll most likely be spending some time shooting a video of the map in the following week.


AKA: Demtrod
I have completely reworked the thread, added a lot of new info and some additional screenshots:D
I'm currently working on an ingame video.


AKA: Demtrod
The map is now released for testing :)
Please take the time and test it, and review the map when you are done :)

NOTE: The map is only released on the European server.


New Member
I played the map today. It's a really great idea and a new kind of TD.
Sadly there's an annoying bug: When the runner of one of the players die, the UI is gone and no one can build or upgrade anything.


AKA: Demtrod
Oh, I will patch that right away. Thanks for the feedback :)

EDIT: I just patched it, and fixed the bug :)

If you have ideas for improvement, please tell me :)
(I got 3 more races planned out, and they are under construction, but besides more races, what would improve the quality of the map?)


AKA: Demtrod
Released v1.22
- Added a Captain to each round. A Captain has increased health and a special ability.
- Increased the amount of units spawned each round, depending on the amount of players playing.
- Added upgrades for the Sacred Brazier.
- Fixed a bug that allowed the Runners to run inside the building grid.
- Removed the visual effect for the Pyromancer, which caused a lot of lag.


Starcraft 2 Editor Moderator
Staff member
Okay, I tried it out for a while(although I lost in like wave 5 or something because I thought my runner would go another way so I stopped watching it for a while.

I have a couple suggestions. You should start out the game by pinging where they enemy is going to appear. I had a hard time understanding where the creeps would come from and if I would lose a life or something if they reached the middle. Those things are easily understandable when you're done with the first wave, but I'd prefer to get that information immediately.

I also think you should increase the time before the first wave spawns. There's a lot of information in f12 as well as tower descriptions to read through. I got so stressed out so I made 3 detector towers in the first wave which made me panic when I realized that they weren't doing any damage.

Finally, I'd like to mention a small detail. I would prefer if you don't remove the runner between rounds. It should be okay if you just hide it. The reason for this is so that it stays in a control group. Having to re-bind the runner each wave was slightly irritating.

Other than that, I felt like it was a nice game and it seemed pretty polished for a beta version. I only tried it out in single player but it felt like it could certainly be a fun game to play with other people.
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    I was hoping you were going to say you wanted to be a cook and wished to open up a Food Truck there are so many opportunities for that here
  • The Helper The Helper:
    you can only open the bar if you sell food and a food truck in the parking lot counts
  • The Helper The Helper:
    here in houston
  • The Helper The Helper:
    most bars are struggling to build food prep and even some I know are doing there own food trucks
  • The Helper The Helper:
    but yeah man you should come to Houston there is so much more opportunity here than San Antonio. Just look at all the homeless people on the Riverwalk and downtown there you cannot even walk down the street without getting mobbed them
  • The Helper The Helper:
    check out this place apparently it is the best roommate site out there lol
  • Varine Varine:
    The homeless people reminded me of New York
  • Varine Varine:
    I'll check it out, my lease expires in like a few months so I need to figure something out.
  • Varine Varine:
    I tried to open a food truck in Sandpoint a few years ago but the city said no, then like two years later they passed new laws to encourage it and gave them all fucking tax breaks and shit. And at that point I didn't have enough money to go buy one so I was way too late to the game once other cities realized they could just bring their existing truck there, or sell their brick and mortar.
  • Varine Varine:
    I do like food trucks though, they're way more fun than restaurants and usually I also get some of that tip money there.
  • Varine Varine:
    Restaurants are really hard if you don't have a back up source of income to fund them sometimes, in my experience most owners either got really really lucky, had existing money that allowed them to buy an already successful one, or they have family money to fall back on for loans. It's few and far between to see very inspiring success stories where the person actually got it through hard work and perseverance. I thought about opening one lots and I always just end up not thinking it'll work. I would much rather just find someone that has that money and go work for them
  • The Helper The Helper:
    i am not talking about opening a brick and mortar I am talking about food trucks though I have seen some brick and mortar mexican places open up during covid that are doing good because there food is awesome!
  • The Helper The Helper:
    Food trucks are killing out here because Bars cannot open unless they sell food and the governor ok'd the use of a food truck in front as serving food
  • The Helper The Helper:
    Just not enough food trucks
  • The Helper The Helper:
    a buddy of mine just opened up a food truck and he is killing it but he is a great cook and has awesome food right in the middle of the pandemic too food trucks are immune to pandemic because they are take out in Texas you will always be able to get take out or delivery
  • The Helper The Helper:
    He is in the different food facebook groups in houston and posts videos of him making his food
  • The Helper The Helper:
    he is killing it
  • jonas jonas:
    @Varine with the restaurants, there surely is a lot of luck and hard work but most restaurants fail because they suck. Flair isn't right, economics not well thought through, food is mediocre or sucks, location is bad, etc. If you're thinking about opening one, make sure you're looking at the stories of those that would be playing at your level, don't let your hopes be dragged down by all the subpar restaurants out there.
  • jonas jonas:
    I'm a bit worried about the future of data science, there's an influx of incompetent people hired by incompetent managers, that can't last. But I'm sure smart data scientists will always be useful and hireable. Same as smart security people.
  • jonas jonas:
    My sister in law worked in a vegan food truck, the owners were also making a killing, added several trucks and opened two restaurants over 5 years
  • Ghan Ghan:
    The CompTIA stuff is pretty much crap unfortunately. The places that ask for those low-level certs aren't likely places you want to work. For IT you really want a degree, but in the meantime you need to figure out some way to learn the skills. Cybersecurity is really hot right now so competition is fierce.
  • tom_mai78101 tom_mai78101:
    I realized I don't have anything much to say, other than "Good luck!". Compared to other places, I'm just very lucky we didn't have a lot of surges of cases coming in.
  • The Helper The Helper:
    My daughter just got back from school at Georgetown TX, outside of Austin and said there were 100 cases in the last week but she also said nobody was wearing a mask anywhere so people mask up and stay safe!
  • thewrongvine thewrongvine:
    happy thanksgiving folks!

    Members online

    No members online now.


    Hive Workshop