REOspeedwagon
New Member
- Reaction score
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Hey guys, I was wondering if anyone could correct what i'm trying to do here. So the idea is when the Unit hits the same unit for 5 times in a row, it will do extra damage and heal him. However when I test it, it simply won't bring the hit counter over.
[Trigger]
[Trigger]
Code:
Sword of Thirst
Events
Game - GDD_Event becomes Equal to 0.00
Conditions
(Unit-type of GDD_DamageSource) Equal to |cff7777aaDemonic Imp|r Baser
((Triggering unit) has buff DamageDetection ) Equal to True
Actions
Set Unit = (Units in (Playable map area) matching ((Matching unit) Equal to GDD_DamageSource))
Set SwordofThirst = (Load (Key Unit) of 0 from ofThirsthashtable)
Set SwordofThirstTarget = (Triggering unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Load (Key Unit) of 1 in ofThirsthashtable) Equal to (Triggering unit)
((Triggering unit) has buff Sword of Thirst ) Equal to True
Then - Actions
Set tempPoint = (Position of GDD_DamageSource)
Unit - Create 1 Dummy Invis for (Owner of GDD_DamageSource) at tempPoint facing Default building facing degrees
Unit - Add Sword of Thirst Dummy to (Last created unit)
Unit - Order (Last created unit) to Undead Banshee - Curse (Triggering unit)
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation( udg_tempPoint )
Set SwordofThirst = (SwordofThirst + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
SwordofThirst Greater than or equal to 5
Then - Actions
Set tempPoint = (Position of (Triggering unit))
Special Effect - Create a special effect at tempPoint using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation( udg_tempPoint )
Unit - Set life of GDD_DamageSource to ((Life of GDD_DamageSource) + (8.00 x (Real((Strength of GDD_DamageSource (Include bonuses))))))
Set tempPoint = (Position of GDD_DamageSource)
Special Effect - Create a special effect at tempPoint using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation( udg_tempPoint )
Unit - Cause GDD_DamageSource to damage (Triggering unit), dealing (0.08 x (Max life of (Triggering unit))) damage of attack type Chaos and damage type Universal
Set SwordofThirst = 0
Else - Actions
Hashtable - Save Handle OfSwordofThirstTarget as (Key Unit) of 1 in ofThirsthashtable
Hashtable - Save SwordofThirst as (Key Unit) of 0 in ofThirsthashtable
Floating Text - Create floating text that reads (String(SwordofThirst)) above (Triggering unit) with Z offset 0.00, using font size 25.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Else - Actions
Set tempPoint = (Position of GDD_DamageSource)
Unit - Create 1 Dummy Invis for (Owner of GDD_DamageSource) at tempPoint facing Default building facing degrees
Unit - Add Sword of Thirst Dummy to (Last created unit)
Unit - Order (Last created unit) to Undead Banshee - Curse (Triggering unit)
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation( udg_tempPoint )
Set SwordofThirst = 1
Hashtable - Save Handle OfSwordofThirstTarget as (Key Unit) of 1 in ofThirsthashtable
Hashtable - Save SwordofThirst as (Key Unit) of 0 in ofThirsthashtable
Floating Text - Create floating text that reads (String(SwordofThirst)) above (Triggering unit) with Z offset 0.00, using font size 25.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds