Help trigger

Venv

Active Member
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:nuts:Okay so i want to make a trigger for a spell that dose this

Once this certain spell is casted

move the targeted ability away pushing them bak from the caster proly like a little awya from them while stuning them

and when it levels i want it to make it so it makees it stun aoe and move then bak wards can anyone help with that?
 

skyblader

You're living only because it's illegal killing.
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well, u can either get EGUI or, follow this trigger:
For lv 1
Code:
pusher
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        And - All (Conditions) are true
            Conditions
                (Ability being cast) Equal to <ur ability>
                (Level of <ur ability> for (Triggering unit)) Equal to 1
    Actions
        Set point = ((Position of (Target unit of ability being cast)) offset by (0.00, 0.00)) <-- How much u wan distance pushed --
        Unit - Move (Target unit of ability being cast) instantly to <point>
Base ur skill off storm bolt. this moves instantly, so it wont have the effect of "pushed away"
For lv 2 or 3,

Code:
Events
        Unit - A unit Starts the effect of an ability
    Conditions
        And - All (Conditions) are true
            Conditions
                (Ability being cast) Equal to <ur ability>
                (Level of <ur ability> for (Triggering unit)) Equal to 2
    Actions
        Create 1 Dummy Unit for (owner of (trigering unit)) at (Position of (triggering)) facing default building degrees
        Add an expiration timer of 3seconds to (last created unit)
        Add Thunderclap to (last created unit)
        Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
        [COLOR="Red"]Unit - Cause (Last created unit) to damage circular area after 0.00 seconds of radius 512.00 at (Position of (Triggering unit)), dealing 200.00 damage of attack type Spells and damage type Normal[/COLOR]
        Set point = ((Position of (Target unit of ability being cast)) offset by (0.00, 0.00)) <-- How much u wan distance pushed --
        Unit - Move (Target unit of ability being cast) instantly to <point>
Level 2 and 3 are done manually, except for stuff from the 1st trigger. But for level 3, add in the red part. So it deals more dmg. the 200.00 is optional. +rep if i helped ^^

Edit: I just came across this thread just now. The person showed how to make it slide, so i suggest u gt the hang of my triggers, and add his function in. http://www.thehelper.net/forums/showthread.php?t=112452 But take note it does dmg as it slides.
 

Venv

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dude omg thnx :D but can't i base it off warstomp??

Unit - Move (Target unit of ability being cast) instantly to{ <point> } <-----whats that
 

skyblader

You're living only because it's illegal killing.
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<point> would be a point variable. Im sorry i wasnt clear. U cant base it off warstomp because it has, target unit of ability cast, and warstomp doesnty target anything. Storm bolt does, and it stuns. Well, if u dun wan the dmg thr, u can always remove it. + make the storm bolt stun time same as thunder clap or else it will be weird.
 

Venv

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wait confused on last part reprhase that xP so i should't nesiceraly use warstomp? but use storm bolt? right?? but would that fit like into kicking the unit?? cus iam making hte unit kick or stomp the floor {impthasizeing the kick} making the unit push bak? would that work??

Edit: thnx for the link and i do want it to take dmg as it slides thnx and btw do u kno how to make the trigger like do this thing where it dose aoe around the unit but dose not hurt him self? i got the trigger but it hurts him and everything around him x(
 

skyblader

You're living only because it's illegal killing.
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Er, it shld nt dmg him...
make sure this part:
create 1 dummy unit for (owner of (trigering unit)) at (Position of (triggering)) facing default building degrees
is correct

and my trigger basically does this(if u base it off storm bolt):
Lv 1 -
Stuns target and pushes it, all surrounding units nuthin happen.
Lv 2 -
Stuns and dmgs all targets around, and "pushes" the target of storm bolt away.
Lv 3 -
Stuns and dmgs all targets around, "pushes" the target of storm bolt away. Only more dmg is done to all.

What i meant by "push" is its instant instead of movement.
 
A

Aida

Guest
If you want to use warstomp you can try two things: make a unit group of all enemies in the casting range and move them back separately and damage them, or create a dummy for each unit in range and use the knockback stormbolt on them.
 

Venv

Active Member
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offtopic isn't aida from .hack G.u Vol3 / redemption??

on topic i am going to do ur way with the storm bolt @-@ iam try to do sumthing like mixing it in with the other trigger
 

skyblader

You're living only because it's illegal killing.
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i believe he only wants 1 unit to move back, but ur 2nd idea will be gd if he wants all units to move back.
 

Venv

Active Member
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naw i wanted all the units to move back by the level :O but the thing is his idea is to much work @-@ id ont feel like spending that much work xD

btw how do i get to

Set point = ((Position of (Target unit of ability being cast)) offset by (0.00, 0.00)) <-- How much u wan distance pushed --

i can't find that
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
click new action, set variable. click on the first variable, and choose ur point variable. For the other variable, cllick it, point with offset, in the (center of (playable map)) click it, click unit - position of unit, target unit of ability cast, ok twice, then click the 0.00s to adjust how much u wan it to be "pushed" away.
 
A

Aida

Guest
I don't know what this name is from, I just stole the name.

And the idea isn't that hard, just have a variable and a dummy caster, it takes about 5 extra minutes but for a better spell.
 

Venv

Active Member
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:O @-@ lol looks to much time taking xD omg so

Unit - Move KnockTarget instantly to (TargetPoint offset by ((Distance between TargetPoint and (Position of KnockTarget)) + 5.00) towards (Angle from TargetPoint to (Position of KnockTarget)) degrees)

i got the Unit - Move KnockTarget instantly to (TargetPoint offset by ((Distance between TargetPoint and (Position of KnockTarget))

but i can't get the + 5.00) towards (Angle from TargetPoint to (Position of KnockTarget)) degrees)
can anyone help?

Edit i think i found it
 
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