Help! Unit spawns direclty after death?

Kebabnisse

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Hello I want to know how to make that when a unit spawns, and someone kills it. The unit should then spawn directly or after like som seconds.
The easiest way, please! =)

I need it to my hero arena map
 

chenobi

New Member
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0
You can add reincarnate to whatever unit u need it to be on, and you can edit the reincarnate's stuff through abilities or something.
 

Kebabnisse

New Member
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You can add reincarnate to whatever unit u need it to be on, and you can edit the reincarnate's stuff through abilities or something.

I mean, so it respawns forever after death. Can I change reincarnate so it make the unit spawns after death forever? or like 99999999999 times?
Or can umake a trigger for it, in that case how?
 

Kebabnisse

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i tested make reincarnation so it has 0.01 cooldown and the monsters are doing it all time.
the only thing i need help with is that i want to make so i get money from them :S
 

Kebabnisse

New Member
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1
Can some1 help me?
If you've played Angel Arena 1.69 I mean like on that when units spawn direclty after they die and you get money of them!

help!?!?!
 

Olyvian

New Member
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2
Trigger:
  • Respawn
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Dying unit)) Equal to >>>That player you want the unit to spawn from<<<
    • Actions
      • Wait 10.00 seconds
      • Set temp_point = (Position of (Dying unit))
      • Unit - Create 1 Footman for >>>That player you want the unit to spawn from<<< at temp_point facing Default building facing degrees
      • Custom script: call RemoveLocation (udg_temp_point)


Trigger:
  • Bounty
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player - Turn Gives bounty On for >>>That player you want to get money from kiling from<<<


Oh, and where you from kebabnisse? ^^ are you from northren europe?
 

Kebabnisse

New Member
Reaction score
1
Trigger:
  • Thanks, I&#039;ll try that! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />
    • And yes, im from northern europe, Sweden.
 

Kebabnisse

New Member
Reaction score
1
It dosnt work :(

This is my trigger:

Trigger:
  • Spawns after death
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of Footman 0022 &lt;gen&gt;) Equal to Player 12 (Brown)
    • Actions
      • Wait 10.00 seconds
      • Set TempPoint = (Center of Region 019 &lt;gen&gt;)
      • Unit - Create 1 Footman for Player 12 (Brown) at (Center of Region 019 &lt;gen&gt;) facing Default building facing degrees
      • Custom script: call RemoveLocation (udg_temp_point)




This is how it looks like when im gonna test the map:

customscripterror.th.png
[/URL][/IMG]
 

rApp

New Member
Reaction score
3
Well your variable is called "TempPoint", but you are trying to destroy a variable called "temp_point"?
Change the "temp_point" to "TempPoint".
And by the way, that trigger might bug if you kill two or more enemies though it will restart.

(PS, be careful with your "bumps". You are only allowed to bump once every day. Not more like you did earlier today.)
 

Kebabnisse

New Member
Reaction score
1
Well your variable is called "TempPoint", but you are trying to destroy a variable called "temp_point"?
Change the "temp_point" to "TempPoint".
And by the way, that trigger might bug if you kill two or more enemies though it will restart.

(PS, be careful with your "bumps". You are only allowed to bump once every day. Not more like you did earlier today.)

it still dosnt work

i did like this and it came the same error

and whats a bump btw?
Sorry my bad english xD


Trigger:
  • temp
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of Footman 0022 &lt;gen&gt;) Equal to Player 12 (Brown)
    • Actions
      • Wait 10.00 seconds
      • Set TempPoint = (Center of Region 019 &lt;gen&gt;)
      • Unit - Create 1 Footman for Player 12 (Brown) at (Center of Region 019 &lt;gen&gt;) facing Default building facing degrees
      • Custom script: call RemoveLocation (udg_temppoint)
 

SwedishChef

New Member
Reaction score
32
it still dosnt work

i did like this and it came the same error

and whats a bump btw?
Sorry my bad english xD


Trigger:
  • temp
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of Footman 0022 &lt;gen&gt;) Equal to Player 12 (Brown)
    • Actions
      • Wait 10.00 seconds
      • Set TempPoint = (Center of Region 019 &lt;gen&gt;)
      • Unit - Create 1 Footman for Player 12 (Brown) at (Center of Region 019 &lt;gen&gt;) facing Default building facing degrees
      • Custom script: call RemoveLocation (udg_temppoint)

big and small letters make difference in jass so it should be:
Trigger:
  • Custom script: call RemoveLocation (udg_TempPoint)
 
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