BiGyElLoWhAt
New Member
- Reaction score
- 1
I have what will be a battle arena, but I don't want the defender to actually die.
I've tried
Long live rexxar
Events
Unit - Rexxar 0054 <gen>'s life becomes Equal to 1.00
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Game - Display to (All players) the text: You are strong, gre...
Wait 2.00 seconds
Unit - Set life of (Triggering unit) to 100.00%
Unit - Order Rexxar 0054 <gen> to Move To (Center of Rexx Home <gen>)
Player - Add 2000 to Player 1 (Red) Current gold
but he still dies. I'm assuming it's never equal to 1, and the only thing I can think of is tracking the damage that the main char can do, and using that as a reference and a variable in the unit event.
Thanks
I've tried
Long live rexxar
Events
Unit - Rexxar 0054 <gen>'s life becomes Equal to 1.00
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Game - Display to (All players) the text: You are strong, gre...
Wait 2.00 seconds
Unit - Set life of (Triggering unit) to 100.00%
Unit - Order Rexxar 0054 <gen> to Move To (Center of Rexx Home <gen>)
Player - Add 2000 to Player 1 (Red) Current gold
but he still dies. I'm assuming it's never equal to 1, and the only thing I can think of is tracking the damage that the main char can do, and using that as a reference and a variable in the unit event.
Thanks