BiGyElLoWhAt
New Member
- Reaction score
- 1
I've tried this several ways, but essentially, when I rescue a group of units, they're automine stops. So I retrigger it, and anyone without gold mines, but anyone with doesn't. I've added both Harvest gold mine and return resources, but it seems that the latter cancels the previous command, as anyone with gold returns the resources and the rest just stop and do nothing.
Save the Town Begin
Events
Unit - Mystic Keep 0007 <gen> Changes owner
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: SAVE QUE'L THE'NOR ...
Unit Group - Order (Units in Region 004 <gen>) to Attack-Move To (Center of Region 006 <gen>)
Unit - Rescue Worker (Blood Elf) 0010 <gen> for Player 1 (Red) and Change color
Unit - Rescue Worker (Blood Elf) 0009 <gen> for Player 1 (Red) and Change color
Unit - Rescue Worker (Blood Elf) 0008 <gen> for Player 1 (Red) and Change color
Unit Group - Order workers to Harvest Gold Mine 0005 <gen>
Unit Group - Order workers to Return Resources
The attack move is used for the next trigger, but I want them in sequence.
What's the work around?
Save the Town Begin
Events
Unit - Mystic Keep 0007 <gen> Changes owner
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: SAVE QUE'L THE'NOR ...
Unit Group - Order (Units in Region 004 <gen>) to Attack-Move To (Center of Region 006 <gen>)
Unit - Rescue Worker (Blood Elf) 0010 <gen> for Player 1 (Red) and Change color
Unit - Rescue Worker (Blood Elf) 0009 <gen> for Player 1 (Red) and Change color
Unit - Rescue Worker (Blood Elf) 0008 <gen> for Player 1 (Red) and Change color
Unit Group - Order workers to Harvest Gold Mine 0005 <gen>
Unit Group - Order workers to Return Resources
The attack move is used for the next trigger, but I want them in sequence.
What's the work around?