Ok so i just used this trigger
For position
Unit Group - Pick every unit in (Units owned by Player 9 (Gray)) and do (Actions)
Loop - Actions
Set TempInteger = (TempInteger + 1)
Unit - Set the custom value of (Picked unit) to TempInteger
Set TempPoint[(Custom value of (Picked unit))] = (Position of (Picked unit))
For respawn
Unit - A Unit dies
Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at TempPoint[(Custom value of (Triggering unit))] facing Default building facing degrees
After using this trigger and testing my map i found that it had worked! then i had another problem...the creeps were only respawning once =/ and then aftr their 2nd death they stopped respawning please help me end this problem!!
For position
Unit Group - Pick every unit in (Units owned by Player 9 (Gray)) and do (Actions)
Loop - Actions
Set TempInteger = (TempInteger + 1)
Unit - Set the custom value of (Picked unit) to TempInteger
Set TempPoint[(Custom value of (Picked unit))] = (Position of (Picked unit))
For respawn
Unit - A Unit dies
Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at TempPoint[(Custom value of (Triggering unit))] facing Default building facing degrees
After using this trigger and testing my map i found that it had worked! then i had another problem...the creeps were only respawning once =/ and then aftr their 2nd death they stopped respawning please help me end this problem!!