Hi!
I've search for this but never found any good information so I hope you could help me.
The first thing is, I wan't to make blizzard, rain of fire etc non-channeling, how do I do this? I've searh the whole map editor but can't find anything.
And is it possible to make entangling roots effect more then one enemy?
Why can't it just be so simple like a box you can check if it will be channeling or not. "Blizzard - Channeling, True or false" and "Entangling roots - Single target, True or false, if false select how many targets" =)
The second is. How do i change how much damage a unit get per primary attribute. I know that you can click on advanced > gameplay constant > Hero attributes > att bonus per primary. But this will effect everyones primary. I want to make A hero with strenght as primary, and one with agility as primary and one with intelligence as primary and so on.
The strenght hero should get like, per 1 points of strenght he gets 5 damage, the agility hero get per 1 point in agility he gets 3 damage and the intelligence hero gets per 1 point of int he gets 1 damage.
Or maybe that. 2 strenght hero gets different damage. Take like blademaster and mountain king, we say that both of there primary is strenght. And blade master gets per 1 point of str 5 damage and mountain king gets 3 damage per 1 point of str and maybe 0.5 more armor instead. and so on.
Strenght hero should be more like a tank that have good damage, low attack speed, good armor and lots of health.
Agility should be like, high attack speed, low armor, medium hp and fast attackspeed.
Intelligence, hi mana, mana regen, low hp, low dmg, but high damage with magics.
I hope you understand what I'm looking for and hope that this is possible to accomplish.
I've search for this but never found any good information so I hope you could help me.
The first thing is, I wan't to make blizzard, rain of fire etc non-channeling, how do I do this? I've searh the whole map editor but can't find anything.
And is it possible to make entangling roots effect more then one enemy?
Why can't it just be so simple like a box you can check if it will be channeling or not. "Blizzard - Channeling, True or false" and "Entangling roots - Single target, True or false, if false select how many targets" =)
The second is. How do i change how much damage a unit get per primary attribute. I know that you can click on advanced > gameplay constant > Hero attributes > att bonus per primary. But this will effect everyones primary. I want to make A hero with strenght as primary, and one with agility as primary and one with intelligence as primary and so on.
The strenght hero should get like, per 1 points of strenght he gets 5 damage, the agility hero get per 1 point in agility he gets 3 damage and the intelligence hero gets per 1 point of int he gets 1 damage.
Or maybe that. 2 strenght hero gets different damage. Take like blademaster and mountain king, we say that both of there primary is strenght. And blade master gets per 1 point of str 5 damage and mountain king gets 3 damage per 1 point of str and maybe 0.5 more armor instead. and so on.
Strenght hero should be more like a tank that have good damage, low attack speed, good armor and lots of health.
Agility should be like, high attack speed, low armor, medium hp and fast attackspeed.
Intelligence, hi mana, mana regen, low hp, low dmg, but high damage with magics.
I hope you understand what I'm looking for and hope that this is possible to accomplish.