OMGOMGOMG
UMBWGMG (Unidentified Human Being.)
- Reaction score
- 28
OK, I was wondering if you can stop a part of a trigger not working. This will explain it in a more clearer way
Continued Below
Trigger:
- Player 1 Wants To Marry
- Events
- Player - Player 1 (Red) types a chat message containing (Will You Marry Me + (Name of Player 2 (Blue))) as An exact match
- Player - Player 1 (Red) types a chat message containing (Will You Marry Me + (Name of Player 3 (Teal))) as An exact match
- Player - Player 1 (Red) types a chat message containing (Will You Marry Me + (Name of Player 4 (Purple))) as An exact match
- Player - Player 1 (Red) types a chat message containing (Will You Marry Me + (Name of Player 5 (Yellow))) as An exact match
- Player - Player 1 (Red) types a chat message containing (Will You Marry Me + (Name of Player 6 (Orange))) as An exact match
- Player - Player 1 (Red) types a chat message containing (Will You Marry Me + (Name of Player 7 (Green))) as An exact match
- Player - Player 1 (Red) types a chat message containing (Will You Marry Me + (Name of Player 8 (Pink))) as An exact match
- Player - Player 1 (Red) types a chat message containing (Will You Marry Me + (Name of Player 9 (Gray))) as An exact match
- Player - Player 1 (Red) types a chat message containing (Will You Marry Me + (Name of Player 10 (Light Blue))) as An exact match
- Player - Player 1 (Red) types a chat message containing (Will You Marry Me + (Name of Player 11 (Dark Green))) as An exact match
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Entered chat string) Equal to (Will You Marry Me + (Name of Player 2 (Blue)))
- Then - Actions
- Dialog - Change the title of MarriageSystemDialog to (Will You Marry + (Name of Player 1 (Red)))
- Dialog - Create a dialog button for MarriageSystemDialog labelled Yes
- Set MarriageSystemDialogButtons[1] = (Last created dialog Button)
- Dialog - Create a dialog button for MarriageSystemDialog labelled No
- Set MarriageSystemDialogButtons[2] = (Last created dialog Button)
- Dialog - Show MarriageSystemDialog for Player 2 (Blue)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Entered chat string) Equal to (Will You Marry Me + (Name of Player 3 (Teal)))
- Then - Actions
- Dialog - Change the title of MarriageSystemDialog to (Will You Marry + (Name of Player 1 (Red)))
- Dialog - Create a dialog button for MarriageSystemDialog labelled Yes
- Set MarriageSystemDialogButtons[1] = (Last created dialog Button)
- Dialog - Create a dialog button for MarriageSystemDialog labelled No
- Set MarriageSystemDialogButtons[2] = (Last created dialog Button)
- Dialog - Show MarriageSystemDialog for Player 3 (Teal)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Entered chat string) Equal to (Will You Marry Me + (Name of Player 4 (Purple)))
- Then - Actions
- Dialog - Change the title of MarriageSystemDialog to (Will You Marry + (Name of Player 1 (Red)))
- Dialog - Create a dialog button for MarriageSystemDialog labelled Yes
- Set MarriageSystemDialogButtons[1] = (Last created dialog Button)
- Dialog - Create a dialog button for MarriageSystemDialog labelled No
- Set MarriageSystemDialogButtons[2] = (Last created dialog Button)
- Dialog - Show MarriageSystemDialog for Player 4 (Purple)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Entered chat string) Equal to (Will You Marry Me + (Name of Player 5 (Yellow)))
- Then - Actions
- Dialog - Change the title of MarriageSystemDialog to (Will You Marry + (Name of Player 1 (Red)))
- Dialog - Create a dialog button for MarriageSystemDialog labelled Yes
- Set MarriageSystemDialogButtons[1] = (Last created dialog Button)
- Dialog - Create a dialog button for MarriageSystemDialog labelled No
- Set MarriageSystemDialogButtons[2] = (Last created dialog Button)
- Dialog - Show MarriageSystemDialog for Player 5 (Yellow)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Entered chat string) Equal to (Will You Marry Me + (Name of Player 6 (Orange)))
- Then - Actions
- Dialog - Change the title of MarriageSystemDialog to (Will You Marry + (Name of Player 1 (Red)))
- Dialog - Create a dialog button for MarriageSystemDialog labelled Yes
- Set MarriageSystemDialogButtons[1] = (Last created dialog Button)
- Dialog - Create a dialog button for MarriageSystemDialog labelled No
- Set MarriageSystemDialogButtons[2] = (Last created dialog Button)
- Dialog - Show MarriageSystemDialog for Player 6 (Orange)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Entered chat string) Equal to (Will You Marry Me + (Name of Player 7 (Green)))
- Then - Actions
- Dialog - Change the title of MarriageSystemDialog to (Will You Marry + (Name of Player 1 (Red)))
- Dialog - Create a dialog button for MarriageSystemDialog labelled Yes
- Set MarriageSystemDialogButtons[1] = (Last created dialog Button)
- Dialog - Create a dialog button for MarriageSystemDialog labelled No
- Set MarriageSystemDialogButtons[2] = (Last created dialog Button)
- Dialog - Show MarriageSystemDialog for Player 7 (Green)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Entered chat string) Equal to (Will You Marry Me + (Name of Player 2 (Blue)))
- Then - Actions
- Dialog - Change the title of MarriageSystemDialog to (Will You Marry + (Name of Player 1 (Red)))
- Dialog - Create a dialog button for MarriageSystemDialog labelled Yes
- Set MarriageSystemDialogButtons[1] = (Last created dialog Button)
- Dialog - Create a dialog button for MarriageSystemDialog labelled No
- Set MarriageSystemDialogButtons[2] = (Last created dialog Button)
- Dialog - Show MarriageSystemDialog for Player 8 (Pink)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Entered chat string) Equal to (Will You Marry Me + (Name of Player 9 (Gray)))
- Then - Actions
- Dialog - Change the title of MarriageSystemDialog to (Will You Marry + (Name of Player 1 (Red)))
- Dialog - Create a dialog button for MarriageSystemDialog labelled Yes
- Set MarriageSystemDialogButtons[1] = (Last created dialog Button)
- Dialog - Create a dialog button for MarriageSystemDialog labelled No
- Set MarriageSystemDialogButtons[2] = (Last created dialog Button)
- Dialog - Show MarriageSystemDialog for Player 9 (Gray)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Entered chat string) Equal to (Will You Marry Me + (Name of Player 10 (Light Blue)))
- Then - Actions
- Dialog - Change the title of MarriageSystemDialog to (Will You Marry + (Name of Player 1 (Red)))
- Dialog - Create a dialog button for MarriageSystemDialog labelled Yes
- Set MarriageSystemDialogButtons[1] = (Last created dialog Button)
- Dialog - Create a dialog button for MarriageSystemDialog labelled No
- Set MarriageSystemDialogButtons[2] = (Last created dialog Button)
- Dialog - Show MarriageSystemDialog for Player 10 (Light Blue)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Entered chat string) Equal to (Will You Marry Me + (Name of Player 11 (Dark Green)))
- Then - Actions
- Dialog - Change the title of MarriageSystemDialog to (Will You Marry + (Name of Player 1 (Red)))
- Dialog - Create a dialog button for MarriageSystemDialog labelled Yes
- Set MarriageSystemDialogButtons[1] = (Last created dialog Button)
- Dialog - Create a dialog button for MarriageSystemDialog labelled No
- Set MarriageSystemDialogButtons[2] = (Last created dialog Button)
- Dialog - Show MarriageSystemDialog for Player 11 (Dark Green)
- Else - Actions
Continued Below